Rocksteady, creator of Batman: Arkham Asylum, has revealed the open world in the sequel Arkham City is 'load-free', adding the Unreal Engine is "doing a brilliant job."
All we can survey in Arkham City is open to explore without load screens. It's "five times bigger" than anything they've done before. It's out later this year.
GB: "With this feature, we take a look back at the incredible Batman: Arkham City with the aim of analyzing it from the perspective of a 2024 release."
Reviews are finally out for Marvel's Spider-Man 2, and the game's Metacritic review score means Marvel still hasn't toppled DC.
The Arkham games are largely excellent, a shame they are being followed up by that god awful looking suicide squad game.
You can't expect a game to match 96-94 meta apple for apple. Different era and different gen. No need to diminish either game's achievement. Arkham City and Spiderman 2 are both amazing sequels that improved upon their already incredible first parts.
And right on cue, here comes the downplaying of Insomniacs masterpiece, not gonna work, this game is gonna be beast in success.
GF365: "These are our picks for the ten best games to complete 100%. This list includes good games that don't feel like chores to complete."
I got 80% trophy completion on Ragnarok but left a few of the battles. Will come back to it one day.
Where is Horizon Zero Dawn?? where is Ghost of Tsushima?? I just got my Platinum on HZD and is now trying to finish the Frozen Wild expansion. so much care and love went into that game and it really shows. I especially adore the lore and have sunk many hours listening to the logs and reading journals. the back story is great and the gameplay is awesome. can't wait to replay on the hardest difficulty on NG+. next in my list would be to finish GoTsushima
Okay the title of article should be top 10 , 3rd person games to complete 100 percent. Nine 3rd person games and 1 racing game on this list .
Should be good...
Niiiiiiice! :D
It is incredible what people can do with the Unreal Engine now.
I was happy when Raven streamed all the levels without loading (and with some well placed cutscenes) to stream Wolverine.
I went out of my mind when I saw Tigon create an open world with it in The Wheelman. Seriously, why would you pick UE when there are other open world engines ready (GTA's, Saints Row's, Fuel's, Burnout Paradise's).
It's come a long way since Unreal, and not in just in graphics (which everybody fixates on).
Now if only they can get rid of the Texture-Pop we still see, which is easily preventable with a boolean in PC versions that forces a blank screen (easily transitioned from a cutscene) until the textures are loaded. That has always annoyed me about UE's console implementations - as if the developers are in a rush to show you the scene, most recently I saw with Enslaved.