In this in-depth interview, Chair Entertainment heads Donald and Geremy Mustard discuss the inspiration and success of Infinity Blade, the team's first iOS title, what they've learned from it, and what it means for the future of their development process and even games at large.
Thanks to a community effort, you can now play the critically acclaimed iOS game Infinity Blade on your Steam Deck.
Fortnite's new 7.01 patch introduces the Infinity Blade sword for players to use, but there's only one on the map. Here's what it's like to try to get your hands on it.
"One of my favorite digital only games back on the Xbox 360 was this game called Shadow Complex that originally released back in 2009."
oh boy they sure are laying it on thick for shovelware
The sad part is it sold well, but its a terrible game(bad gameplay, bad story, bad controls, bad depth). But its the best the ios has in terms of an original rpg sales wise. Which is sad
Does that say more about gamers or developers?
You are the first person that I have heard state that opinion.
I really enjoyed the interview; however, I do not have the game, my hands are much to large for any kind of hand-held gaming (excluding Words/Chess with Friends). I get too frustrated holding such small device for any period of time. Plus I feel; why should I play a hand-held game, when there is TF2 Classic always calling me? And when my rocket-jumping addiction is sassafied (yeah I know, I "said" sassafied) I have 132 full version games on my 360 (including indie) to play. However, I have really enjoyed the Chair games I have played like Undertow and Shadow Complex the latter being a revelation; since I did not play the games that were its inspiration.
I am happy they are experiencing success and look forward to Chair's next XBLA title, whatever it is, (Read "is" as Shadow Complex 2).