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1050°

Crysis 2 looks amazing, but this is unacceptable

GF - "Crysis 2 looks amazing, but this is unacceptable"

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Kon4762d ago WhoDisagree(0)Agree(0)
Lame
This isn't even an article discussing why it's unacceptable? Not even sure how it got approved...
Seedhouse4762d ago WhoDisagree(0)Agree(0)
Lame
BShea4762d ago WhoDisagree(0)Agree(0)
Lame
This is not an article
DrHouse4762d ago WhoDisagree(0)Agree(1)
Lame
How is this news. At least waste some time and write an article about it...
JohnnyMann4204762d ago WhoDisagree(0)Agree(0)
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GamingForever4763d ago

That's pretty bad. Is this console or PC version?

TurismoGTR4763d ago

Chill out folks.. it's most likely his PC.

nveenio4763d ago

I do agree that this screen was taken with maybe not a crappy PC, but definitely crappy settings. It would be easy to set everything way down and take a screenshot just to get a story out of it.

nickjkl4762d ago

1280x1024

interesting moving on

Obelisk924762d ago

I can confirm this is on the console version.

It's on the mission "a train to catch", just after the beginning.

kancerkid4762d ago

How do you know he didn't get 'outside' of the map and is looking at something a player would otherwise never see?

He doesn't show the location that well so I am not (un)impressed yet.

lil Titan4762d ago

cut and paste "ok guys crysis 2 is done lets sell it now"

Downtown boogey4762d ago

Oooh! How terrible!
A single texture, oh my...

-_-

ComboBreaker4762d ago

this Crysis 2 looking like this is just unacceptable.

Panthers4762d ago

Either way, I dont see how this is 'unacceptable'. Its just a texture and has no impact on anything. Its something that you will most likely never see unless you are hunting for it anyways. When you are in the thick of it, fighting and running for cover as your energy wears out, this game plays and looks amazing.

AyeGee4762d ago (Edited 4762d ago )

Geez.. you guys nitpick the slightest things. This generation of gamers is so demanding. I've BEEN noticed this.. and i moved on. Didn't stop me from playing..

You guys need to lighten up.. "unacceptable".. you try making a video game that needs to be released on a deadline.

+ Show (6) more repliesLast reply 4762d ago
Pixelated_Army4763d ago ShowReplies(14)
SageHonor4763d ago

You know I LOVE hoe everybody just talks about Graphics when comparing these 2 games.. Nobody ever mentions how Crysis 2 has terrible A.I.. The AI in killzone 2 and killzone 3 just rapes it.. Also Crysis 2 has frame rate, screen tearing and other issues... on BOTH consoles.. KZ3 does not have any of these problems.. Story ? Really? Both stories are dissapointing to the fanbase. Both stories have cheesy lines and annoying voice acting so its not even worth talking about

one2thr4762d ago

You nailed it right on the head sir, the A.I. in Crysis sucks it seems as though they are a simple upgrade of the A.I. in Black Ops..... Come on there are times where I know I'm out of sight and invisible, or even out of a naked eye field of vision and yet I'm being shoot at when im 200 plus meters away...... Bullshit and on top of that at least the A.I. in Killzone actually gives me the sense of war for example...... Instead of the A.I. just standing there while im reloading, looking stuck in the face they'll actually charge at me and try to get the melee kill but in Crysis they'll keep shootin and shootin and grenade and grenade..... how is that killzone manage to do well with its game play with only a set amount of enemies, once you kill them your done with them, but in crysis its like the good old infinit enemy respawn days, like what the fuck? I could have sworn games stop doing that?

Andy_Elvis4762d ago

I'd love to finish the story in Crysis 2, but a bug in the game means I have to re-start the entire game. No thanks.

It's on the level 'corporate collapse' (something like that) I need to 'regroup with the vehicles' and no-one does anything.....

I'm sorry but I don't care what graphics Crysis 2 has, it's a terrible game full of bugs....

moe844762d ago

Andy, have you tried reinstalling the game? Or are you playing on a console?

In my experience there aren't a whole lot of bugs to speak of. A few pathing issues with the Seth and certain ramps. The AI is crap, but there aren't many games with a good AI. None this gen, anyway.

PS360PCROCKS4762d ago (Edited 4762d ago )

one2thr - you never played crysis 1 clearly lol. You'll be strolling through this forest and a tank will blow you up. Lol the A.I. has super vision

ksoto4762d ago

But one has hectic warfare going on at any given time, many enemies on screen and alot going on to make it funnnn without loss of fidelity to framerate or graphics and we both knw thats not Crysis 2. The most over hyped game this year. Im glad Lens of truth shut the mouth of most of these fanboyssss!!!

strifeblade4762d ago

i love how you forgot to mention that crysis 2 is graphically more powerful than killzone 2.

HardCover4762d ago

Killzone? Who the hell, aside from you, was talking about Killzone?

You say everybody was talking and comparing, but so far you're the first I've come across.

DeckUKold4762d ago

The only way Crysis can have terrible AI is if the cpu processor is terribly weak. Mine is really strong so the enemies aiming are always perfect, and they work as a unit to surround and kill you. In fact I can't even get through the game I'm actually stuck.

MaxXAttaxX4762d ago

I love how yo forgot to mention that on consoles, it's not.

RBLAZE19884762d ago (Edited 4762d ago )

Wow...ps3 version of crysis 2 has no tearing and it's easy to make ai in killzone 3 that just spawns, runs to the nearest cover, shoots only at you then dies. Oh yea killzone 3 ai is soo smart. Stop trying to desperately and needlesly bring killzone 3 into this. At it's best crysis 2's ai is better than killzone 3 on principle alone since they have other behaviors like investigating noises and moving around a sandbox environment. Oh yea and in terms of story crysis 2 shits all over that convoluted mess that is killzone 3's story. Especially that garbage ending. Stop trying so hard.

radphil4762d ago (Edited 4762d ago )

@RBLAZE1988

Go to writing school man...And programming for that matter.

While I don't agree about him bringing Killzone into this, which it REALLY shouldn't have...you actually defending the AI in Crysis 2 is just....wow.

AI is the believe of human element within a game, hence it's artificial intelligence. First off, it's funny you used some generic actions to describe the AI. Moving around is what the first thing anything should do in terms of emulating intelligence.

2nd off, Crysis 2 isn't a sandbox environment. It's a linear game with some non-hallway areas at times. If the game was sandbox, then you would be able to go anywhere, like Farcry 2 for example.

While I'll admit KZ3's story is nothing to write home about, and I agree that throughout the game it was convoluted, you implying that the story is somewhat good, when it's already been done to death before on other games.

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dantesparda4762d ago (Edited 4762d ago )

The games graphics are way to glitchy and low res/low quality. Sure the lighting is better than usually for a console game and thats because it looks very volumetric, but overall the game isnt that impressive. The framerate isnt that great or smooth and can even be felt in the gameplay, the textures are very low res, the overall resolution looks very fuzzy. There is flickering on the shadows and all over the place like crazy. To many things pop-in or are drawn right and front of you, I mean even the clouds flicker! The aliasing is really bad and the game is very buggy. The AI is bad and very glitchy even after the patch and ragdoll physics are really bad. The game as a whole doesnt look that bad, but as you look at it closer all its individual parts, it really all starts to look really shitty.

I really think that Crytek should work on the PS3 version longer and get out a patch that fixes the graphic glitches and at least get the res up to the 360s res and fix all the texture/shadow flickering and try and improve the framerate

hiredhelp4762d ago

WOW look at you lot quick to judge arnt we. hmm
well just so you have a little bit more knowledge if you care to play this game on any console inc the ps3. there are many levels that you can see trash litterd around even floating on water that are basicly flat scanned images. not 3D objects like you expect. and even if this was on a average pc. that makes no differnce what so ever what a noob.

however personally it doesnt effect the enjoyment of the game for me.

Amphion4762d ago (Edited 4762d ago )

Oh so what...it's just some flat textures. Not like this is Killzone 3 or anything...

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smurfz4763d ago ShowReplies(2)
aviator1894763d ago

Yup, this game was definitely built ground-up for the consoles.
They were probably just aiming for a more efficient and cinematic engine though. Game still looks amazing on consoles though.

Too bad about the PC version though.

Kingdom Come4763d ago

Don't feel bad for the PC Version, I own both Console and PC Version, both are stunning but the PC version is still miles ahead of the consoles version, its breathtaking...
The main sacrifice for the consoles was the open world, but I don't mind due to some of the levels still being set in a huge landscape...

palaeomerus4763d ago (Edited 4763d ago )

The main sacrifice for the consoles was 30 FPS. I think the open world was taken away to keep you from wandering around in empty areas where there was nothing to fight like you did if you went exploring in Crysis. Dunia does open world FPS just fine and it's a less advanced engine.

Open world or Sandbox isn't that big of a deal performance wise. It just loads geometry for surrounding areas and then shows them and spawns enemies when you cross a trip wire point. Often the game just knows about the area you are in and the prior and next area and the area is divided up into sub areas. It's just a design type that often leads to people losing their momentum.

That's why more linear designs are often more favored when a game is intended to be "cinematic".

Overall I think we mainly need a patch to fix the AI pathing. The AI goes into a fugue sometimes and gets stuck on things or locks up when you trigger it somehow by coming out of active camo. When I started using armor instead of camo, the problem seemed to go away somewhat though guys still got stuck on barriers and walls sometimes.

InTheKnow4763d ago (Edited 4763d ago )

.
Definitely PC low setting nonsense there. I've played the game twice and have started the third play-through on super soldier, I don't remember seeing anything like that!

Crysis 2 is really 2 games. The before E3 2010 and the after E3 2010. There were some levels that were an older build but trust me, when the game hits it stride, you'll notice.

Seeing as there seems to be an update every time I start up the game, I believe the last update did something negative to the game. I played a bit today and while the pop in was better the last time I played, it was as bad as it has ever been today. I also noticed a very long delay when the game tried to load and some textures would blur for a long while. It seems in trying to fix some of the bugs, they have made them worse in some cases.

I don't know what is going on but I hope they figure it out soon. Big fan of Crytek after playing Crysis 2 but they really have to get this figured out.

Pandamobile4763d ago

Some of the decals could definitely look better.

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100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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Games1st1384d ago (Edited 1384d ago )

Just in time for those that got the month trial.

DrDeath1384d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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traumadisaster1768d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071768d ago (Edited 1768d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141768d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1767d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1768d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1768d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1768d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1763d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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