Player Affinity: The Dishwasher: Vampire Smile Review

Michael Edwards writes: "It’s been about four years since Microsoft announced the winners of its first “Dream-Build-Play” competition, with the intention of promoting the XNA developer tools that have been the backbone of the Indie Games area of Xbox Live. If you take a look at the Xbox Live Arcade releases in mid-2007, it’s easy to see why the prospect of indie games, let alone any original game, was extremely exciting."

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