In Tim Sweeney's rather unassuming office, there's a table with a giant pad of graph paper etched with numbers and arcane scribbling. Some assumed it to be the formula for cold fusion. Others imagined it might a way to alter the time/space continuum. Later, it was revealed to be code for the Unreal Engine 4...
Phantom Squad is an intense 1-4 player tactical top-down shooter that blends fast-paced combat with strategic planning, drawing inspiration from games like Hotline Miami and Rainbow Six. Set to release in 2025 on Steam, players take on the role of disavowed operatives who must carefully plan their assault before breaching rooms.
Nintendo Switch 2 stick drift is already an issue, but accessory makers are already working on magnetic joysticks.
I've never had stick drift in any controller I've ever owned. All my joycons (3 sets) from my Switch are perfectly fine. My Switch 2 ones are good. Never had a dualshock / dualsense have it (did have a dualshock get a stuck trigger once). Even my Valve Index controllers which were notorious for drift were fine for me.
The tech is already there. I had a couple of my PS5 controllers modded with Hall Effect modules and they work great. They should come standard with them these days but they don’t.
Cheap, frictionless sensors ALREADY exist. Why are they "working hard to combat stick drift"? Stick drift should be a thing of the past at this point. The technology is here...NOW. It has been...for YEARS! Why is stick drift even still spoken about? It shouldn't exist!
WD 40 if it's shagg.d anyway why not ? I ordered a new ps5 pad after Helldivers 2 and POE 2 became unplayable due to drift but in the meantime I fired a bit of WD on my balls just below my stick rotated in a clockwise fashion massaging it in so to speak and also did the pin reset thingy and all clean no drift and hit that cancel purchase button like I meant it
Honestly I’ve used my original Switch JoyCons and Pro Controller since launch and only in the last year did I see drift start to show up on one of my JoyCons. I’m sure it happens depending on how much and how firm the joystick is used, but it seems like a minor issue that goes with wear and tear after thousands of hours of play. I wish there had been Hall Effect sticks on Switch 2 just so there’s one less thing to worry about, but I’m not really concerned about it.
Find or be Found puts players in the roles of desperate thieves robbing haunted houses, with one player infiltrating the building while their partner guides them remotely through cameras and a radio. The twist: you're not just avoiding security systems, but supernatural monsters that want you dead
I think they need to be concentrating on UE3 so as to make it the best, cause simply put with what some devs are saying they didn't make it the best they could.
Edit: im just saying they should have their best guy concentrating on filling out UE3 to its max instead of making a new engine.
just in time to be late to the party. By the time this hits it's almost sure to be more advanced than what Crytek has, and with the monstrous penetration UE3 has already, I wouldn't be surprised if people just didn't bother with Cryteks offering. By the time they're done with UE3, guess what will be waiting in the wings...won't be Cryengine, that's for sure.
I could be wrong though, just thoughts. For the record I love what I've seen from Crytek, as that GDC demo was sickeningly awesome. I only wish it would have come out sooner and with console compatibility.
Their UT3 engine seems to be impossible on the PS3 thus far and a lot of devs that use the engine have already complained.
The Engine will debut in a couple of years and that was said in 2005-2006. Odds are it will be around 2010 when we see it. Work on these things never stop when one hits the market the next one is already a year or so down the road in development.
opgel vil itt dx10 to brekfest