100°

Shift 2 Unleashed Advanced Control Tweakguide

With the release of Shift 2 earlier in the week internet forums have been quickly filling up with unhappy racers bemoaning the out-of-box car control setup.

Happily however there is a cure and its not too hard to administer.

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captainstarball.com
DelbertGrady5193d ago (Edited 5193d ago )

Those settings do not look very 'arcade' like to me.

iamgoatman5192d ago

Being able to calibrate dead zones and sensitivity doesn't make it any less of an arcade style racer, in fact those options should be there by default for any racing game with wheel support.

Still it's good they're there so people can tweak it to their play style, I remember the first shift needed a lot of tweaking and quite a few mods just get the cars from locking the back wheels and sliding round every corner.

Ashby_JC5192d ago

Ill give them a try when I get home. I figured there had to be a setting to improve the handling.

I is very all over the place at default...almost TO sensitive. Tap to the left....goes to the left to easy..try to go back right goes FAR right....left and right so on and so on!!

I like the game otherwise....loving the in helmet cam...once I get used to it its going to be hard to play without it.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com
70°

EA Cuts Around 300 Roles, Including Roughly 100 at Respawn

In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.

Lightning7749d ago

Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....

This is why this industry has slow releases and none compelling games.

127maXimus48d ago

Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?