100°
8.0

To Kill Aliens or not to Kill Aliens, that is the Question! - Crysis 2 Review - GamingUnion.net

At this moment in time, the first-person shooter genre is in no way a fresh or new approach to the gaming industry, with titles being pumped out at every corner. To make it even more saturated, Crytek, a German game developer, has brought us the follow-up to their old popular PC franchise Crysis. This time around though, players can enjoy the game on the PS3 and 360 as well. The question of the hour is simple: how does Crysis 2 hold up against the mountain of other FPS titles out there?

Read Full Story >>
gamingunion.net
Hardedge5191d ago (Edited 5191d ago )

I tried the multiplayer demo, t'was fun. Felt kinda like CoD and Halo combined.

tweex5191d ago

Totally was. The stealth was a nice touch, but players don't seem to use it all that much and just go for the balls to wall gunning approach.

Kon5191d ago

I always use cloak + nanovision all the time. It is much easier to kill enemies

Hardedge5190d ago

Cloak and nanovision are indeed very handy. Although nanovision gives me a migraine, so I just flick it on and off as needed.

fozzness5191d ago

greeeeaaaat two things I love [/sarcasm] :-P

mephman5191d ago

Seems as though it's still a graphical powerhouse, despite being on the consoles.

Hardedge5190d ago

The game certainly looks very shiny.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

Read Full Story >>
simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

Read Full Story >>
simulationdaily.com
70°

EA Cuts Around 300 Roles, Including Roughly 100 at Respawn

In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.

Lightning7745d ago

Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....

This is why this industry has slow releases and none compelling games.

127maXimus45d ago

Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?