140°

How Soon is Too Soon for a Game Sequel?

The game industry is turning into more of a drug dealer than and entertainment provider -- hookin' gamers up with their fix until something dies.

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geeksweat.com
InTheKnow5203d ago (Edited 5203d ago )

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A video game is like a television series except condensed into a one release. If you don't like the latest installment, don't buy it. The don't buy comment was for those that like waiting years for another installment.

@Kyl, Sorry, I didn't know you were being sarcastic and thought you agreed with the 1 year you posted.

Multi-player adds numerous hours and can actually last for years as can be seen from games like Halo 3 and MW2. Just because some one is playing a game today doesn't mean they will be playing in a year or 2 or 5. COD is striking gold right now because the same gamers are buying it year after year. It will all come to an end as those gamers move on and the casuals become more hardcore and push another title to the top.

kyl2775203d ago (Edited 5203d ago )

I never said I didn't like it but 1 year is too little time.

A television series lasts from many many hours while tons of games these days last 6 hours. When Max Payne was released people thought 10 hours was too short and a game like Deus Ex could last you 15-25 hours.

It's funny what gamers think is acceptable these days.

gypsygib5202d ago

Yep, 1 year just means essentially the same gameplay and graphics with different environments and minor tweaks.

The only games I don't mind yearly installments from are sports games because minor tweaks mean completely different gameplay.

WildArmed5202d ago

I think it's important to differentiate between sequel time and development time.

Regardless of what I think of CoD-franchise, it's important to note that each game has at-least a 2 year dev time.
That's why they trade off CoD between Treyarch and IW.

Now, if you consider the franchise Resistance.
R:FoM and R2 were released two years apart.
But it's important to note, that the dev. time and resources were not allocated to R2 alone in those two years.
They were working on Rachet and Clank, which was release between R:FoM and R2.

I'm just trying to make a point that it's not the time between the sequels that matter, it's the resources and time put into them by the developer.

Schism205202d ago

1 year is fine as long as its quality. Just look at AC brotherhood that game came out a year after and it was great.

gypsygib5202d ago

IMO, I've never played a "great" Assassins Creed. They're always cool for 3-5 hrs (cause it a world you'll never see) then you realize the combat is noob-skilless and the mission are lacking in excitement.

You don't even need to assassinate, you can massacre everyone easily like Rambo. Hitman had better assassination gameplay.

RedPawn5202d ago

I heard this is what really kills Dragon Age 2.

Kran5202d ago

Origins and II were like 18 months apart. :/ Thats long enough.

WildArmed5202d ago (Edited 5202d ago )

I think he was considering the time between their ME-release and DA-release.

Bioware has been juggling games alot, You get ME or DA every year, heck, this year we got DA2, and in the fall ME3..
both from bioware.

In terms of development time / resources, it does bring up a few questions.

bumnut5202d ago

Agreed, but I'd say 2 years for an RPG.

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80°

It Shouldn't Take Expedition 33's Success to Remind Square Enix That Turn-Based Still Sells

TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.

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thenerdstash.com
Relientk771h ago

True, but if it does get it through their thick skulls, then that works.

Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.

DivineHand12550m ago

While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.

Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.

When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.

I personally would be happy with either turned based FF or the real-time combat version we see today.

andy8530m ago

Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF

Tacoboto10m ago

Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.

The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.

50°

Ruffy and the Riverside Review (Tim Bowman Media)

Ruffy and the Riverside is an excellent and incredibly creative platformer with a unique gameplay hook, colorful world and memorable characters.

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timbowmanmedia.com
50°

Elden Ring: Nightreign Is An Unexpected But Welcome Surprise – Entertainium

FromSoftware's multiplayer spin-off of Elden Ring is a fun surprise that works better than expected.

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entertainium.co