Brink Interview: Taking Notes from Previous Games | VGW
When you think of first person shooters in today’s market, you instantly think of Call of Duty, Half-Life, or Battlefield. Think of games with parkour or free-running mechanics, and you can’t help but have Mirror’s Edge, Assassin’s Creed, or Prince of Persia come to mind. With such mechanics holding such heavy correlations to certain franchises, how does a game like as Brink go about redefining those very mechanics and, in essence, redefining the very genre it belongs to?











