The hallucinogenic storybook atmosphere is intoxicating, and the sense that you're living out some dark modern fable is reinforced by the animated comic book style of most of the cut scenes, which vary in tone from dark to sentimental to whimsical. The unusual way that the story is presented, with each character posed as if in a diorama, probably won't hook those looking for more traditional RPG twists and turns, but it is effective in its unsettling way.
Daytime scavenger hunts and chatty encounters with the dead aside, the majority of play is spent bashing the very souls from a vast menagerie of remarkably varied and inventive beasties, albeit without ever getting your own hands dirty.
Most games that involve any kind of brawling merely give the main character a bunch of attacks and a way of stringing them together into combos. In Folklore, your available arsenal starts with a pair of weak conscripts, and grows with each new foe you beat into submission, until you're commanding four out of over a hundred different creatures by tale's end. The lack of truly wide-open spaces to explore is irksome at first, but diminishes quickly as you open your eyes to all the collectible baddies there are to snap up and master.