In 2007 Crytek, a German developer whose initial outing Far Cry shook up the development community years previous, released Crysis. It was a beautiful and smartly done shooter that, to this day, is still one of the largest graphical benchmarks in all of gaming. After releasing a standalone expansion, Crytek went quiet and all but disappeared to focus on internal expansion, opening new studios all over Europe. They reappeared at E3 2009 to show off the CryEngine 3, a heavily modified, multiplatform version of the engine that powered Crysis, and its flagship title Crysis 2.
With a dramatic shift toward multiplatform development can Crytek’s latest prove that a PC game doesn’t have to be limited by having console brethren?