This Sunday, the 3DS invades the U.S., promising to change how we think about handheld gaming. But it isn't Nintendo's first foray into 3D technology; that honor goes to the Virtual Boy, the most uncomfortable, unappealing, and unwieldy system ever constructed.
Just like the 3DS, advertising the Virtual Boy proved problematic because 3D doesn't come across in recorded footage. Nintendo's learned a lot since then.
The Drifter puts you in the boots of a man who dies before the opening credits roll, then gets a second chance to uncover why someone wanted him dead. With gritty pixel art and practical detective puzzles, it's less about inventory management and more about staying one step ahead of the people trying to kill you again
Find out if The Amazing Spider-Man vs. Kingpin lives up to its legacy as a must-play for Spider-Man fans everywhere.
Join 1-up Geeks as we review Virtual Bart, the Simpsons game that many love to hate. Discover our thoughts on this classic title.
I still feel bad for the Virtual Boy. It was a neat idea that just didn't fly.
File this under "What was Nintendo thinking?" Then again, I did own one.
I got to test out a 3ds at work today :P
Heres my little take on it:
It seems really good, Street Fighter plays perfectly and it's easy to pull of the moves with the circle pad as it seems more forgiving than a console controller (I play on PC with the tournamunt stick normally- not that I'm any good).
I can't comment on the 3d so much because of my lazy eye but on the camera mode (which seems like one the coolest and most fun features strangely) I jabbed my pen at the camera and that popped out a bit even for me.
If I could see in 3d properly I'd buy tomorrow as I can't I'll wait till they're closer to £100 and have more games that arn't ports.
haha no 3d for lazy eyes
I still kind of want a Virtual Boy.