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Tits Or GTFO: The Sexualization Of Women In Gaming Spaces

Paying $8.25 to talk to a live (perhaps semi-nude) girl over the internet seems like a porn site pop-up ad, but it's actually the business plan for GameCrush - a company aiming to link male gamers and willing PlayDates.

But the existence of a space like GameCrush shouldn't come as a surprise - indeed, online gaming culture stokes the fires that lead to this particular beast. Writer Katharine Fletcher grappled with her own ambivalence about feminism before she entered the gaming industry, and was confronted with a variety of confusing scenarios that revolved around gender in the workplace.

Women occupy a strange position, whether players or employees. Women players, regardless of how many there are, how vocal they are, or how long they have been playing are often seen as anomalies, intruders into clubhouse. Women working in the industry are often judged by both their abilities and attractiveness, as well as their ability to let a lot of shit slide.

In this type of gaming landscape, it only makes sense that a company would try to capitalize on sexism and stereotypes.

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