According to ATI themselves. "Xbox360 cannot run DX10". The Xbox360 has unique features including memory export that can enable DX10-class functionality such as stream-out," said an ATI spokesperson. "From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
This site is becoming known. 1up brings us up in their article
Oh great and it was my post ;)
Ah well Crysis also is not running on native DX10 on PC as they state, it's DX9 with some optimalizations in DX10 which the 360 also can do.
Same outcome I guess of the article although slightly different setup
And a post to read on 1up that sounds logical:
"DirectX # doesn't matter - Unified Shader Language is the same on Xbox 360
mike_mgoblue, 08/23/2006
The Xbox 360 currently is based around the DirectX 9 programming language for PC, which makes PC ports very easy. Microsoft was able to use DirectX 9 technology with the Xbox 360 because it was already the top-of-the-line standard for PC development when the Xbox 360 was released. Obviously, the Xbox 360 would not be based around DirectX 10 in the same way, because Windows Vista won't be available until sometime in 2007.
Thankfully, Microsoft has designed DirectX 9 so that it can be adjusted and improved very easily in order to remain very similar to adjustments and improvements in the PC development environment. Microsoft will be able to modify the Unified Shader Xbox 360 development environment so that it is the EQUIVALENT of DirectX 10, but would not technically be able to be called DirectX 10, even though its performance would be nearly identical.
A system like the Playstation 3 that does not use this sort of Unified Shader program language is really going to have a difficult time converting a game like Crysis. This is probably the reason why the developers who were interviewed said they didn't like the performance of the Playstation 3 when they were doing experiments with it. Square Enix said that it took them less than a year to convert Final Fantasy XI to the Xbox 360, because it used the Direct X programming language. However, Square Enix also said that the reason why they would not be releasing Final Fantasy XI for the Playstation 3 is because it would literally take them over three years to develop for the Playstation 3, since they would have to start from scratch.
I believe that there will be a port of Crysis...but it will only be on the Xbox 360. This makes me very happy to be an owner of the Xbox 360. I really like that sort of First-Person-Shooter genre, and the Xbox 360 is the KING of that genre! "
First off: let's hope you will add anything to this side on day that would be nice to see.
Secondly: it was no news of MS, a site did this rumour. What about Sony's 2 x HDMI, all games in 1080p, CGI = ingame and more. A whole lot worse
And best thing is: 360 uses some parts of DX10 and has DX9 as basis. The same way Crysis is programmed, not completely on DX10. Read above,
" Microsoft will be able to modify the Unified Shader Xbox 360 development environment so that it is the EQUIVALENT of DirectX 10, but would not technically be able to be called DirectX 10, even though its performance would be nearly identical."
So Crysis is still same story: easy to get on 360 and PS misses DX capability at all
well..there goes the DX10, but like the article stated; it doesn't nessesarily mean 360 can't port Crysis. it'll just take a little tweaking.