ZDNet's veteran Microsoft watcher Mary Jo Foley (previously of Microsoft-Watch.com) brainstormed with colleague Larry Dignan and came up with five reasons why the Bungie spinoff is a good move on Microsoft's part.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
it will still sell
It's a good movae for both Companies. Bungie already stated they are already working on a Halo game (Halo Wars ?) aand that they woul make more in the future. What this ove basically did was that it allows Bungie to develop new IP's, but MS gets first refusal rights. So if they want to keep a game exclusive to MS they can. Bungie also stated that MS platforms will still be the priority system they build for. So it seems that Bungie has the opportunity to make another hit. Bungie games will still be produced by MS Game studios and any gameying games from MS. hWich probaly will not happen because Sony or Nintendo does not want to buy anything from MS. Also this save MS mega bucks, now they can go out and sign another mega hit dev. Which may be scary thought for some. Expect to here something before the holidays.
made the original x-box; it was this game that made ppl want to get the X-box. MS was late to the party and Sony had a hammer lock on content providers. Therefore at the begining MS needed to purchase studios to get content. Given MS sucess with the 360 in terms of installed base and the willingness of third parties to produce games for the 360 MS is not as dependent on having to produce there own content. By contrast this is the path Sony seems to be walking now.
It seems a good move for MS to release Bungie and benefit from any future IP that it creates through its equity interest and new content for the 360. Further, MS owns the Halo IP which was sibstantially what they were buying when they purchased Bungie. It also seems logical that this will also cut costs for MS entertainment division.
MS will definitely have to rely on developing and acquiring games.
let other developers make HAlo