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9.0

Crysis 2 Review: A Great Shooter - Not Perfect

Here's one of the first reviews for Crysis 2. It's says Crytek did a good job but it ain't a perfect shooter at all. Here's what the folks think about Crysis 2.

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badz1494781d ago

is that last sentence really necessary??

Pixelated_Army4781d ago

I guess the only perfect FPS is BlOps, right? lol Think I'll skip this review.

Paladz4781d ago

Once Crysis went to consoles, it got shit. Consoles ruining another franchise :)))

badz1494781d ago

IF (that's a big if, mind you) Crysis is ruined, the only party to be blamed is EA and Crytek themselves! consoles are there so you can put your games on it but NO ONE forced them to do so!

Paladz4781d ago

badz149:

No, EA & Crytek aren't to blame. They run a business to make money, they go where the money is at - Consoles primarily.

The consoles are outdated and you cannot develop decent 2011 games on them, you couldn't even make decent 2009 games on a console, but since Console players aren't complaining, they don't care.

Console players who accept a shitty & buggy product are to blame, no one else.

badz1494781d ago (Edited 4781d ago )

that's kinda bold a bit, no? pc gaming market is HUGE on it's own! sales data from any firm like NPD can't be taken seriously when it comes to PC games as they are not tracking digital sales, which consist of majority of copies sold! so, there are no urge really to go to the consoles due to several fact:

1. profit margins for PC games are bigger than consoles especially via digital download because there's no need for retailers!

2. for FPS, although there are huge success on consoles like CoD and Halo, that's really all there is! many others don't even reach 1 mil let alone 2 and with overhead cost being expensive, it's more counter-productive than productive. that's why many small devs stay on PC and the bigger ones, just using consoles to gain extra sales with rare occasions like CoD where consoles are the main target.

3. steam for example, has the most number of players online at the same time and the market is really there and as an FPS, with decent marketing, success is a given especially for a title the caliber of Crysis!

so, in short, EA and Crytek are responsible for everything! Crysis 1 and Warhead were not on consoles but you don't hear any console gamer complaining. EA/Crytek decided to give the taste of Crysis to console crowd and are not looking like they are doing it half-heartedly. it's all about expanding the market a little wider but to put the blame on gamers is wrong in so many ways!

Paladz4781d ago

Badz149:

You have no actual numbers if the profit margin is bigger, seeing as Steam(Valve) also takes a cut for their sales, however it's more convinient than shipping it to retail stores and Steam has a wider audience than local retails.

CryTek didn't let you "Taste Crysis". They took a PC success, remodeled their engine for console games. The PC version you will see are a console port with optimized graphics, this game was not build for PC but for consoles, get your facts straigth.

Crysis will have terrible sales on PC & a terrible concurrent playerlist. Watch store.steampowered.com/stats in one week and you will realise this.

Crytek & EA is only to blame as far as making a console version concerns. If they had continued to make the game a PC-exclusive it would be so much better in every way. Just take a look at the DX11-patch which hasn't been given an ETA on, that would have been in the retail version if it was a PC title.

Console players aren't picky, you allow developers to be lazy and you don't care for graphics. It's like having the money to buy a Ferrari, but settle with a Lada because you don't really care about your comfort.

+ Show (1) more replyLast reply 4781d ago
General Shrooms4781d ago

Nothings perfect, no one expected Crysis to be the best shooter of all time.

Calm Down Sunshine4781d ago

Except maybe Crytek, but judging by this score it looks like they didn't do too badly.

CherryLu-Chan4781d ago (Edited 4781d ago )

I'm not sure i've ever played a perfect game.

In fact, sometimes it's the imperfections that make it. Shows the developer has been reaching, trying to take risks.

Just plain *entertain me*.
Give me a story I can get lost in, moments that i'll remember for always, take my breath away, give me shivers.
That's what I look forward to.

Very excited for this game.
Roll on Friday.

Quagmire4781d ago

No such thing as a perfect game. Sure there may be a game with the best story, a different game with the best graphics, another game with best sound, etc, but never a game with the combined elements of perfectionism. You're right in saying its the imperfections which make the game. Its what gives it its own personality.

Sitris4781d ago

Sweet score, I'm picking up the PC version on ozgameshop. Yay!

RockmasteR4781d ago

there is no perfect game
and they gave it 9.0 that's very good enough
I don't think any game deserve 10 score because they can't do everything right

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100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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Games1st1382d ago (Edited 1382d ago )

Just in time for those that got the month trial.

DrDeath1382d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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traumadisaster1766d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071766d ago (Edited 1766d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141766d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1765d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1766d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1766d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1766d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1761d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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