230°

Battlefield 3 Scans - Deferred rendering is what makes Battlefield 3 looks so good

latest issue of PlayStation Magazine, revealed they used deferred rendering in Battlefield 3 which is the same tech as used in killzone, and little big planet to make them looks so good. And implemented FIFA animation system for AI locomotion.

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gamenyusu.com
Oldman1005208d ago

Gahhhhhhh the wait is unbearable. ME WANTS NOW!

vsr5208d ago

Deferred rendering is becoming popular after KZ2. Nice to see Multiplat games are becoming Better

smartcat5208d ago

Deferred rendering isn't the tech engine own by Sony and Guerrilla? is this game at xbox as well?

Mc Fadge5208d ago (Edited 5208d ago )

Not sure about who invented the tech, but I remember reading something about the PS3 and PC version having a rendering method that wouldn't be utilised on the 360?

Was this it? I can't remember...

And yes, Battlefield 3 will be available on the 360.

ar5208d ago

Deferred rendering is general technique and isn't owned by anyone. However, Guerrilla Games were one of the first developers to put the technique in a game.

suicidalblues5208d ago

But didn't the xbots slam kz3 for using it, saying it wasn't "real" rendering or some bs like that?

Now that it's multi-plat it'll be AWESOME!! /s.....

Funny how a viewpoint can change depending on whether your preferred system or game uses a tech.

ar5207d ago

I try not the dirt myself with fanboy war. I just stick to the facts.

BlackKnight5208d ago (Edited 5208d ago )

Funny thing is one of the first games to have deferred rendering was crackdown 1 for all the city lighting they needed.

"The night-time view of the cityscape at the end of the video exercises the full might of Crackdown's deferred rendering engine (similar techniques are found in GTAIV and Killzone 2, to name but two). In this scene, the engine is processing over 3,000 light sources"

http://www.eurogamer.net/ar...

No one really talks about the fact that Crackdown had 3,000 lights, since the artstyle was meant to act like the comic book, this was over looked.

yume-k5208d ago

What is deferred rendering can someone explain please?

Mc Fadge5208d ago

http://en.wikipedia.org/wik...

Basically it renders out the different components of the frame and then compiles them into a single image. If you download the Killzone 3: Follow the Bullet demonstration (is that what it was called), you should get a better idea.

yume-k5208d ago (Edited 5208d ago )

@ Mc Fadge and smartcat

Thanx for the helpful reply guys, bubs+ ^-^

smartcat5208d ago

i just found out this, take a look how they used it on killzone.
http://www.guerrilla-games....

Mc Fadge5208d ago

Found an example on YouTube of someone running the demo. It's called Behind the Bullet - I was close ;)

http://www.youtube.com/watc...

IHateYouFanboys5208d ago

Pretty much every big game coming out these days uses deferred rendering. Reach used it too btw, it's not some Sony owned technology lol. It's just a rendering method.

Battlefield 3 looks great for many reasons other than the deferred rendering.

BlackKnight5208d ago

I had a feeling Reach had it because I noticed that EACH needle coming out of the needler casts its on light on the ground, crazy looking.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com
70°

EA Cuts Around 300 Roles, Including Roughly 100 at Respawn

In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.

Lightning7754d ago

Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....

This is why this industry has slow releases and none compelling games.

127maXimus54d ago

Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?