GB: "In 2009 the Blazblue franchise was a strange beast, being a brand new series up against heavyhitters like Street Fighter; and with a wild, exotic aesthetic that favored spiky hair, miniskirts, catgirls, and pretty boys over muscle bound dudes. Developed and published by Arc System Works, the game first appeared in Japanese arcades before being released on console. "
"Getting into a long-standing fighting game series is always a challenge for new players. There are so many characters and different versions to go over for many of them and going up against seasoned players who’ve been with the series for years is one of the biggest barriers. BlazBlue, however, has something a lot of other games don’t have; a ton of story. The series is known for having a lot of story content, which can make that initial barrier even harder for new players because if they jump into a new game and play the story mode, they aren’t going to be able to follow it." -- PlayStation Enthusiast
The 'visual novel' is a rather unknown videogame genre. Or is it? Professor Layton, Phoenix Wright and many other games are sneaking into the limelight by combining traditional visual novel storytelling with innovative gameplay elements. Do they have the potential to go mainstream?
Although I love them, I don't really consider pure visual novels like Higurashi or Umineko to be games... however I like that there are more and more games nowadays that use visual novel aesthetics as their story telling device
“Who is BlazBlue’s Biggest Fan?” Contest Deadline EXTENDS!
One version is enough for me. If they change everything I'll buy it.
Late?
very late. i want cs2 now.
My favorite fighting game this gen super street fighter is second.