Linear World


A word recently associated with games that are supposedly limited in scope, linear seems to be the target word for reviewers that want to paint games in a negative fashion. With the increasing number of multi-choice, open world games hitting the market, linear games have been blasted as limited and unimaginative in design. While there are some games that reinforce this sort of negativism towards linearity (I’m looking at you Call of Duty series), there’s also other games that deliver some of the best, if not the best experiences based on their linear fashion.

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tigertron2767d ago (Edited 2767d ago )

It all depends on what happens in these linear environments. I want to be highly entertained, yet at the same time I want to take the environment in. A game like Uncharted or Dead Space may be linear, but its what happens in those environments that makes it work. If a developer needs a more linear path to keep the pace of the game moving then thats their choice.

However, linearity does have its problems if it isn't done very well i.e. FFXIII where you're pretty limited in where you can go (nearly a straight line) and its not til Gran Pulse where you can actually roam free. Its a genre where linearity isn't welcome.

Corrwin2767d ago

Whilst I don't care if a game is linear or open, I often feel that in linear games there is a sense of them being too scripted.

I can't count the amount of times in Uncharted 2, Half-Life 2, FEAR, and endless other linear games where when something important was happening, I was looking the wrong way!

The difficulty is if you really want the player to see it, you take the control out of his hands (cut scene, or on-rail shooter), whilst at least in an open world some of the most memorable things can happen because you are the driving force behind it.

LunaticBrandon2767d ago

I just played and beat Uncharted 1 and 2 for the first time. Both games are very linear and I won't play them for the insane amount of time I have other games but they were great while they lasted.