With all this talk lately of how poor of an ending blockbuster titles like Halo 3 provide, people seem to have forgotten (or are too young to remember) the days when a game ending could be nothing more than a couple cryptic sentences and some synthesized 8-bit chirps, enjoy!
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
This is without doubt the $hittest ending ever to grace a game EVER.
http://www.youtube.com/watc...
there once was a time when i would have paid to see some of those endings
Haha this is hilarious. If you want a great ending to a game check out McDonald's Treasure Island Adventure for Genesis, a classic for the ages.
That game must be shown on this list at once.
not only are all the endings he thinks lame lame because they are short...ect and not based upon inaneness and stupdity, they are all games from the 8bit or later period! one game is bubble bobble! what the hell that game was an 8bit platformer it didn't even have a real story.
If he had actually created a list of lame endings based upon their quality then that would be fine, But he basically based them on a stupid scale, which makes no sense.
most 8bit games had no real storyline, Thats like saying galaga's ending sucked.