After the World Breaking news about Bungie and Microsoft officially "splitting", the speculation ran rampant about the future of the upcoming titles from these talented developers (Considering Microsoft still owns their old IPs, including Halo) These theories contained, quite unsurprisingly, some audacious scenarios the Washington settled developer would be making games for Microsoft's archenemies in the industry, including Sony.
Probably foreseeing this, the folks at Bungie took some time to rapidly shot down these rumors, which in short means that nothing will change in that aspect since their games, new IPs included, will still be made for whatever platform both Microsoft and Bungie agree to:
"Bungie has long been built on creativity, originality and the freedom to pursue ideas. Microsoft agreed, and rather than stifle our imagination, they decided it was in both our best interests to unleash it. We'll continue to make Xbox 360 games, and we'll continue to make amazing games for MGS. In that regard, nothing has changed. All that has changed is that now Bungie Studios is once again, the property of the folks of Bungie Studios. Microsoft is and will continue to be, a brilliant, inventive and creatively collaborative publishing partner. Practically speaking, nothing has changed and you guys won't see much, if any difference, for a while unless you come to work for us, that is – we're hiring at
http://www.bungie.net/inside/jobs.aspx"
More after the jump.
Today Unity revealed a rather radical change to the new pricing policy announced a while ago, following the massive backlash from many of its developers and the wider gaming industry.
Pretty much. Any devs future games should not start on unity. They've shown their cards like ms with the original Xbox one reveal.
First, they've removed Terms of Service from github, just 'cuz, so no more transparency (is there a new version? What changed? Read ToS every week with a lawyer to be safe), the trust is broken.
Then, they also started requiring 3 day online check ups. And they also increased the price of the subscriptions, 'cause why not?!
After that, they introduce those ridiculous runtime fees. And after developers started to revolt, what they do? They didn't back down, instead they tried to move some numbers around to make it "easier to understand and accept". And keep in mind, if you install a game, that's +1 install. But if you uninstall and reinstall right away, that's another +1 install. This can be exploited and probably will be. And it's applied to your every developed game, not just newely created ones.
Say "thanks" to your new EA exec and it's "great" ideas (yes, "it's"; don't this it has a soul or anything human anymore), this company can't and shouldn't be trusted anymore, by anyone. They became too greedy and will now try to slowly screw you over. This is not some one small misstep, this is a calculated plan. They deserve what they're getting.
And this is happening when Unreal Engine will start taking money from you after you've earned $1.000.000 in a year (and if they change ToS and you disagree with it, you can continue using your current version without any extra strings attached). And you also have free Godot, O3DE and others.
CD Projekt RED has sneakily fixed that jarring Cyberpunk 2077 creepy family photo as part of the big Update 2.0 roll out.
"TOKYO INDIE GAMES SUMMIT, the digital and in-person Japanese event showcasing developers and indie games from both local talent and around the world, returns to Kichijōji for its second annual iteration on Saturday, March 2 and Sunday, March 3, 2024." - Phoenixx.
so yea that answers all the questions and commets to the azsholes saying MSFT and bungie are on badterms
hmmm...I really hope they make a new IP....I am ready to see some new things from their studio....
now this is what ive been saying all day. Microsoft is still bungie's pimp.
Who cares?
Bungie makes halo3.. thats it...
Bring on unreal.