Hardware firm AMD has said that cumbersome APIs like Direct X are holding back PC games from their true potential.
Real-time raytracing without RTX
The wait is finally over: we’re taking DirectX Raytracing (DXR) out of experimental mode! Today, once you update to the next release of Windows 10, DirectX Raytracing will work out-of-box on supported hardware.
Nice, the last few years of higher frame rates focus have been super lame, I’m glad to see a new technology taking center stage, I’d take a 1080p60 game with well implemented ray tracing over 8K at 70,000 frames per second any day.
If your Niffelheim won't start and you've already tried generic fixes, then you're probably a victim of a DirectX vs Unity issue or a GFX card conflict.
What's better? OpenGL or DirectX
FYI
OpenGL is software accelerated
DirectX is Hardware accelerated(particuarly with a GPU)
on topic:
AMD are fools.
DirectX is the reason we have games looking like what we have today...then again AMD still cant make proper drivers that work...
What is Crysis? That was the first game to utilixe DX10 to it max..I guess DX was holding it back?
Its ridiculous nonsense like this and the failure thay are in making drivers which is why I will never buy AMD products. Intel+NVidia is my loyalty.
Lol, the previois article sure did take this out of context.
Directx has more support.
Opengl is faster in some things/dx in others.
Bring back glide and be done with it:)
Software would be great but its too slow, right now anyway. Larrabee was the concept that could have changed all that, but in a world not ready for software based rendering in games Larrabee died before it even got off the ground. Maybe in the future it will finally make a return but not for a while.
You can do anything you feel in a software renderer in theory- much like CGI movies. However this is still the games industry, if you can't render 30 of those frames in a second then there is no point. Hardware rendering is so much faster, it is still the only real practical option.
These APIs are clearly double edged swords. Without them then we would not have reached the level of visuals and performance we enjoy today. With them, developers are more constrained with the type of effects they can achieve. Overall i think the good far outweighs the bad, but eventually they will become less relevant at some point in the future.