Eric Blattberg of PSU.com writes, "Rango: The Video Game is definitely playable, but it won’t leave a lasting impact. Plus, at a total length of roughly five hours, there’s not all that much value here. Sure, you can go back through the levels to try and find all of the collectibles, but who actually does that for a half-decent game? Certainly not me, and probably not you, either. Yes, it won’t satisfy hardcore gamers, but kids and the casual crowd will probably enjoy it. If your little nephew is hankering for some Rango action outside the theater, you could do worse than Rango: The Video Game."
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?