"before the fanboys explode - how is this any diffrent from Kojima preffering the PS3 over the 360?"
Good point. All devs have their preferences and opinions on whats "better". I don't see a problem with this...but obviously the people on this site that I will refer to as "The Others" will no doubt have a problem with this statement.
If people read it, it sounds like he favors the 360 over it's architectures, since he added that with he sega and PS2 it was a bit clunky and not that well to work with. Completely understandable though and very true. That is why majority of third party devs have so much trouble with the PS3 in the past, most of them have just gotten around to finally understanding it.
So he is picking something more easier to work with.
from what i am reading on the net, it is a type of open world just not like GTA, Fallout ect, and more of Ocarina of Time open world where you can travel freely but you are still being guided once you enter places.
So its a mix of the two? Linear in some parts and open world in others
Carmack has a Genius level I.Q and his experience with programming environments is undisputed. I do not think its much of a surprise he prefers 360's programming environment, it has always been dev friendly from day one unlike PS3.
Secondly just a few days ago he admitted that DirectX now has the edge, coming from him as one of the biggest promotors of the OpenGL standard. Even though he admits DirectX is now better, he STILL prefers to work in OpenGL regardless. http://www.pcr-online.biz/n...
Its just preference, don't argue over it.
I can imagine him very much enjoying 360's D3D environment for ease of use and loving PS3 for using OpenGL. Hence talking about how there is no better time to be a developer!
I don't mind if he favors 360 over PS3, I mean it's his opinion, but I will mind if Rage does not end up being equal on both platforms especially on the PS3.
This means nothing until Rage is released. Besides, how much programming do you think this guy actually does? He draws out the concepts then hands the work off to the "underlings".
Programming for the 360 isn't hard because it's windows with everything removed bar directx so programming is well setup for it.
On the PS3 you need to make everything all the GFX drivers handlers etc.
It's not that the PS3 is hard to dev for it just a case of some people not wanting to make all their own drivers and handlers and other back ground stuff.
Sony have a database with code you can grab stuff from but still you would need to alter it to make stuff work the way you need it to.
So it's quite understandable why PC game devs will prefer the 360 and say it's easier to make stuff for because you don't need to waste extra time on stuff.
I believe he's the head programmer at ID and he did make the whole last Quake engine by himself.
I think he spent 4-5 hours doing it and then has other people fill the world and tweak things as needed.
Just one of those people who can say we need a new engine to do this stuff has an idea then walks away and comes back an hour later with a complete engine that does what is required and for other people they are stuck for weeks just doing the basic type engines.
Exactly. A PC developer is going to like something he is familar with over anything else. ID oly makes a game here and there, so they dont exactly get hands on experience all the time with everything. 360 is similar to PC architecture, thus they understand it a bit more.
Meanwhile sony wanted to do something new. And we all know doing something new is what advances technology.
Being a PC guy, I'm pretty sure he would prefer the 360 over PS3, since their structures are pretty much the same.
I bet he's complaining because they're having a hard time porting to the PS3.
Well Carmack, that's what happens when you develop for PC/360 and try to port to PS3. You wouldn't have had much of a problem if PS3 was the lead platform. But we can't expect that from a PC/360 guy, can we.
Why disagree with my previous post? They should turn the "disagree" button to "dislike".
[edit] Ok so maybe the part about "having a hard time porting to PS3" was opinion. But I just think he's trying to save-face in advance. Just a theory.
I think the only take you should get out of this is the fact that the Xbox 360 is designed and manufactured by a software company, but not only any software company. Most likely the most important software company existing today.
With that in mind, it makes sense that a programmer would prefer the architecture of the Xbox 360. The system is built around a programmers mindset!
If you look at it's company's strength you see how this is reflect in their design of the console:
Xbox 360 -> Very developer friendly PS3 -> Great hardware quality Nintendo -> Fun products with wide appeal
Look at each companies history, it exactly matches the freaken product!
Off topic: Mods just took out a whole buncha bubbles, lol!
On topic: iD isn't what it use to be. Their last game, Doom 3, wasn't technical in any way. It wasn't groundbreaking or even evolutionary so I'm not expecting much from Rage either on PC, PS3, or the 360.
Well to me it just show's a lack of wanting to learn something new! It's like an old person saying, a pen and paper is better than writing on a pc because i just have to put pen to paper to start writing, but on a pc i've gotta figure out how to turn it on, how to open the programme, how to type, etc etc etc... It's a pretty lazy attitude and an unwillingness to learn, my 2 cents anyway.
Honestly, i thought his comments implied a favorable view of the ps3. we need to note a difference between the wording "except" and "except MAYBE"...
Basically if i said bob barker is the most popular person in the world except Mario... then Mario is definitely more popular in my opinion.. If i say, however, that Mario is the most popular person in the world except maybe elvis presley... Here i am saying I think Mario could be the most popular and the only one who could potentially challenge that claim would be elvis presley. In general the dominant one would be the first one listed not the last... since carmack was talking specifically about the ps3, you could interpret it as more of an equality rather than giving an edge to the ps3 though.
anyway, dropping one word can completely change the meaning of any statement. Dropping such a key word out of the title was poor journalism.
Its funny... Carmack is actually praising the ps3 based on the comments quoted.. It sounds like in the interview someone was trying to get him to rip on the ps3, hence the comment saying that just because he favors the 360 doesn't mean he has anything negative to say about the ps3.
I think some people are off on the comment about the ps2 and sega system... the implication is that Both the Ps3 and the X360 are better to work with than previous generations. He isn't hating on either console.. he is praising this generation of consoles for being much easier to work with than previous ones because they both actually had a design beforehand.
preference is about what is best for you, not about what is best overall. John Carmack, hideo kojima, gabe newell, david jaffe, or any other single person out there is not going to definitively decide which console is better due to their dizzying intellect or wisdom.. If a console is remarkably better than another, it will be self evident. we won't need someone like Carmack to make the call. I think in that looking at what is being produced on each console each has their strengths and you can't currently say one is definitively better than the other. All i can say is my preference is toward the ps3 currently due to my gaming habits and preferences.
ultimately, I would think it doesn't matter to the end consumers about the programming complexity... what matters is the finished product.. and whether we as end users are satisfied with it.
There is no real difference.There is one though,John Carmack is regarded as best tech wizard to grace foot on planet earth and Kojima is one of the best game designers and producers to do the same.
If you wanna ask about programming side of things safest bet is Carmack,about design its the same with Kojima.
What about the difference that Kojoma's game has been out or some time versus still waiting for Carmack's?
not really trying to start anything, but honestly, how long have we been waiting on this game? What if like Doom 3 it doesn't deliver yet it takes the gaming community a few months to accept this.
I'm getting some popcorn for this one.
"before the fanboys explode - how is this any diffrent from Kojima preffering the PS3 over the 360?"
Good point. All devs have their preferences and opinions on whats "better". I don't see a problem with this...but obviously the people on this site that I will refer to as "The Others" will no doubt have a problem with this statement.