90°

Leaked slides claim to open NVIDIA's GTX 590 cookbook

The rumour-vine has moved on from delivering fruits, to presumably leaked slides claiming to contain the secret formula of NVIDIA's ambrosia - the GTX 590.

WhiteNoise5205d ago

F dual cards. When is the next series coming out.

toaster5205d ago

Meh.. I've had my run with a dual GPU setup. Not my cup of tea. I'd rather get the best single card solution I can and then just upgrade to the next gen when it releases.

Caleb_1415205d ago

Are dual-GPU's really that bad though? I've got a GTX 295 and haven't really had any problems with it to be fair... I'm intrigued to understand why though? Is it just because they use SLi which causes the problems?

Thrillhouse5205d ago (Edited 5205d ago )

Yeah, SLI and CrossfireX (which is what dual-gpu cards are seen as by the system) can still be pretty iffy with certain titles, especially with things like micro-stuttering. The extreme costs are also a turnoff for people.

But when they work corrently, it's beautiful.

iamgoatman5205d ago (Edited 5205d ago )

Dual-cards can have some inherent problems much like SLI or Crossfire set-ups, although the severity of such problems ranges heavily from user to user. Two people may have the exact same set-up but one may experience issues whereas the other may not, or have less issues to the point where it's not noticeable.

A common problem can be microstuttering, which is caused when the 2 GPUs either in a dual-card GPU or an SLI/Crossfire set-up fail to synchronize properly, causing spikes from a high FPS to a low FPS in quick succession. Although a FPS monitoring program may show a stable FPS the user will experience stuttering. Pretty much all dual GPU set-ups have this problem, but you may not notice it depending on the system.

Also you have to deal with profiles like you would using SLI or Crossfire, which can cause problems depending on the game and how well it was coded to make use of dual GPUs. Some games may actually produce negative scaling, so getting worse performance than if you were using just 1 GPU, we call these games "useless rubbish".

But no, dual cards don't really have any more problems than 2 separate GPUs, and can sometimes be less prone to certain problems due to latency issues. People tend to avoid them in favour of a single card solution if say they've used dual cards before and had problem, which they then wouldn't recommended to others, or if they've read about the problems on some tech forum and don't want to risk the headache themselves. Also they can be very power hungry compared to a single card with equal performance.

I, myself am currently running 2 cards in Crossfire and apart from a couple of games, I've had little to no issues at all and have seen some great scaling, but others may not be so lucky.

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
58d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox72d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R72d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits71d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack71d ago (Edited 71d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7271d ago

So is HDR... but they have it anyway.

thesoftware73071d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr71d ago (Edited 71d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0172d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS72d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos71d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS71d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto71d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos71d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos71d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8571d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos71d ago (Edited 71d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

71d ago Replies(1)
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