70°

Splinter Cell 3D has terrible use of 3DS face buttons?

3DS Tribe analyse new Splinter Cell 3D footage to find that the game's camera controls are mapped to the face buttons...

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3dstribe.com
Jio5213d ago

Like the control scheme. Reminds me of MGS Peace Walker

NukaCola5212d ago

Yes, this is why NGP having dual thumbsticks is a big win in my opinions.

HolyOrangeCows5212d ago

Exactly, sir.

Even if they offered touch screen as the camera control, I wouldn't want it. A lot of people would swear that it's "more accurate" but from my experiences, that's a load of crap.

Anyway, why the heck would they map the camera to the buttons over the touchscreen? I'll bet they did the touchscreen thing where you load a bunch of buttons on to the touchscreen instead of making real use of the buttons you have (because that would require some innovative thinking...OH NO!).

Jio5212d ago

And thats why I'm getting both the NGP and the 3DS, not missing out on great exclusives because of features :)

a_bro5212d ago

well, this is what PSP users have went thru in the past 5 years. bear with it.

also, this is a game that, in my opinion is just not suited for the 3DS, in other words, the way it was made, as if the 3DS had a second analog, when it doesn't. these devs should know better than that with all the experience they received on the DS for years.

wwm0nkey5212d ago

touch screen = second analog. Thats how the controls work for The Conduit on the 3DS and pretty much all GDC attendances thought it worked GREAT.

citan5212d ago

Touch screen control? So Nintendo also went the buttonless idiocy way. Sad.

wwm0nkey5212d ago

Yes because all of those super positive reactions of the Conduit on the 3DS where just so bad right?

Touch screen works just fine as a second analog.

Nicaragua5212d ago

not really seeing as a second analogue stick still gives you free fingers for using shoulder buttons, whereas it uses all your fingers just to hold a stylus.

Granted they might have made it work in The Conduit but that dosnt mean its as good as a dedicated analogue stick for camera.

wwm0nkey5212d ago

Are you forgetting the Thumb strap?

It really is like you guys think you can only use the stylus to touch the screen.

radphil5212d ago (Edited 5212d ago )

The thumb straps went rare after a while. You could only get them online after a point in time. Nintendo pushed the hell out of different styluses though.

Paballo5212d ago

I don't understand why nintendo did not include a second analog stick in the 3DS.is it me or is this a stupid design choice by them?have they not learned anything from the psp.

60°

Report: Inside Ubisoft's Project Renaissance, a Cancelled Minecraft-Like Voxel Game

In recent years, Ubisoft has canceled several games, one of them being a project code-named Renaissance.

100°

16 Ubisoft Titles Can Now Be Purchased on The Xbox PC Store

In a very intriguing and interesting move, 16 Ubisoft titles can now be purchased on the Xbox PC Store. Of course, this is a first as Ubisoft PC titles have never been purchasable on the Xbox PC Store previously.

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clouddosage.com
jznrpg36d ago

Servers are going to be bogged down by that 1 guy who will use this.

SimpleDad35d ago

Ahhh, the good old... Xbox PC store?
Who tf uses that?

Tacoboto35d ago

Kind of weird without them being updated to Xbox Play Anywhere purchases

MrDead35d ago

I uninstalled it as I was sick of the ads popping up on my login screen.

180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

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simulationdaily.com
neutralgamer199236d ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio35d ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer199235d ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio35d ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer199235d ago (Edited 35d ago )

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie35d ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer199235d ago

I just want games to be fun and not geindy and full of micro transactions

anast35d ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer199235d ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

+ Show (1) more replyLast reply 35d ago
SimpleDad35d ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername35d ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit35d ago

AC Shadows is doing good yes.

gigoran835d ago

but but 2,000,000 players...

Chocoburger35d ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit35d ago

Which UBI games did that? Im legit asking.

Chocoburger34d ago (Edited 34d ago )

Any game (be it Ubisoft or any other company) with an unnecessary shoe-horned in experience points system, endless resources collection, and a micro-trash-action store that sells you boosters that alleviate the grind.

They do it on purpose to nudge players towards spending more money, and its something I refuse to support. Nearly all modern Ubisoft games have experience points and skill trees these days, not because it makes the games better, but because it can potentially make them more money by exhausting people into giving in and buying boosters.

Assassin's Creed, Ghost Recon and more series are offenders of this game design blight.

S2Killinit34d ago

I see. And I agree. I dont like these trends either. Although I dont remember AC having paid upgrades (given that my last one was black flag)

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