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PS3 Version of MGS : Rising is better than other versions

"PS3 Version of MGS : Rising is better than both other versions. PS3 is a powerful game console and good for Implement our ideas." said this MGS:Rising producer, Shigenobu Matsuyama on a interview with CVG!

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Dragun6194340d ago

So does this mean we can expect Move support for MGS:Rising?

Reaseru4340d ago

I would like that...

:D

PLASTICA-MAN4340d ago (Edited 4340d ago )

but the PS3 version will be better in many other domains since it will have better content and more references and allusions to PS MGS released games. See MGS Rising E3 trailer and you will notice a Peace Walker poster behind a soldier, this was the PS3 version shown and the others will have these kinds of secrets removed, since they are irrelevant for them and exclusive to Sony consoles without forgetting that slicing will be more fun and accurate to play with PS Move.

vsr4340d ago

PC and xbox players don't know about MGS. Right game for the right platform.

PLASTICA-MAN4340d ago (Edited 4340d ago )

In MGS Rising, Raiden will be riding Crying Wolf and using her like a bulldozer (or the cyclops in GOW3), MGS4 players know what I am talking about since they have a PS3 and MGS4 (of course); try to explain that to the other platforms (occasional) players! :x !

http://i40.tinypic.com/fx6z...

LiL T4340d ago

@gypsygib HAHAHAHA! Yea just like you guys invented stealth bombers and space shuttles right RIGHT!!!!
Open your eyes u... actually open a book up just make sure it wasn't written by american's you will be misinformed for sure.

rockleex4340d ago

Now lets just hope there's no more Konami ID. -_-"

sikbeta4340d ago

I can hate this game all I want for not having Solid Snake as the Main Character and cos it's not a Real MGS Game, but damn, just for having the MGS in the title I'll buy it :P

krisq4340d ago

I hope so. Or I will cut myself.

Commander_TK4340d ago

It won't be better than the PC version. I mean, let's face it people. All multiplats r better on PC except for a few shit ports like Black Ops.

However, the PS3 version will better than the 360 version, and will probably have the best controls of all three versions.

Arkham4340d ago (Edited 4340d ago )

Hopefully! I want to tape a couple of Move controllers to my feet and spin around on my head.

Take *THAT*, Geckos!

SeanScythe4340d ago

@Commander_TK

"PS3 Version of MGS : Rising is better than BOTH OTHER versions. PS3 is a powerful game console and good for Implement our ideas." said this MGS:Rising producer, Shigenobu Matsuyama

What part of that didn't you understand?

HaHa_Ostrich4340d ago

I can see PC gamers care for Rising. The first two games came out on PC, and Rising is set after the second game. Even xbox fans may have played mgs2.
So yes, playstation got the most of mgs saga but this universe is bigger than just one platform. Enjoy games, not platforms, they say :)

NeutralGamer4340d ago

"PC and xbox players don't know about MGS"

Is that so? I've probablye played more MGS games than you... I have plyed 12 of the MGS titles and even red the comics...

darthv724340d ago

I'll still get it for the 360. That way I will have a metal gear game for almost every major platform since the NES with the exception of SEGA hardware and the SNES/N64.

NES: Metal Gear
GCube: Metal Gear Solid (Twin snakes)
Xbox: Metal Gear Solid 2 (substance)
PS2: Metal Gear Solid 3
PS3: Metal Gear Solid 4
360: Metal Gear Rising

starchild4340d ago

I'll believe it when I see it. Developers say all kinds of funny things. If the PS3 version looks better than the PC version then that means that they purposely held back the other versions just to artificially make the PS3 version better. Some how I highly doubt this.

AAACE54340d ago

Move support for Rising would be an excellent addition!

But didn't so many Ps3 fans say Rising would suck because it's going multiplat?

NukaCola4340d ago

I do like that both the PS3 and PC version are getting 3D support(not positive on 360 as of now) Move is a given, as you can slice around but for those slow mo cuts, I would like to draw lines instead of just aligning up the semicircle cutting marks.

You have earned a trophy! Chop Suey: Slice an enemy up into more than 20 pieces. <--- I hope this is something I can look forward to. The game as of now looks sick as hell and more fluid than even Ninja Gaiden in the slicing and dicing combat.

Lastly, NOTE TO KOJIMA GAMES,
you better not ruin the story, put in less than 3 hours of cutscenes, or do anything stupid. I get this is multiplatform but this is also one of my favorite series and the fans who played mg since NES and mgs on PS One through PS3 are hoping to see another masterpiece.

Bonus request, I would like to see a split screen scene like in MGS4 but this time where you can play as Rai Rai fighting ol' Vamp as Snake battles ghecko instead of the the visa versa. Would be a huge tribute to MGS fans. I hope this game is full of MGS easter eggs. Dont let being on 360 stop you from adding all the things that make this game unqique. People need ot know that MGS is Playstation, and everything that is the system and that is the series is tied together. Dont break that bond.

JoySticksFTW4340d ago (Edited 4340d ago )

@AAACE5

Actually, fans were upset for two reasons...

First, Kojima kept making it seems like he wouldn't be that involved and that he was letting the junior team take the lead.

Second, the tag line seemed to suggest an emphasis on action as opposed to stealth

I'm not gonna lie. I had concerns about both at first. But after it settled in, I just want another current gen MGS game.

Very excited about this game.

And these comments are f'n hilarious!

Love N4G :)

And good point about trying to explain MGS4's events like riding Crying Wolf.

If you're trying to put the MGS story together, MGS4 is probably the worst one to miss.

"Teh cut seenz!!11"

MGS4 tied up the story nicely

Shani4340d ago

That would b awesome. I have imagined playing this game with move. I really hope they support move.

evilmonkey5014340d ago (Edited 4340d ago )

Theres no way in hell this WONT support MOVE people. Think about it. If this is getting kinekt support, expect full move support as well. Also, to you PC defenders: The reason its better on PS3 is BECAUSE OF THE MOVE CONTROLLER.

NatureOfLogic4340d ago

This is the game that will make me buy PS Move.

DigitalAnalog4340d ago

"NES: Metal Gear"

BLASPHEMY! You should either play that on the MSX or the Subsistence version of MGS3!

-End statement

+ Show (19) more repliesLast reply 4340d ago
Kurylo3d4340d ago (Edited 4340d ago )

anytime anyone says a ps3 is more powerful then the pc platform... u know they are full of crap and have alterior motives for saying what they are saying.

If you dont see that you are blind.

Chubear4340d ago

^^ wow, how insecure are you about your gaming lol

Kurylo3d4340d ago (Edited 4340d ago )

i dont even know what your saying. What does insecure about your gaming even mean? Whats to be insecure about? How does one be insecure about gaming?

Edit* By the way... i love how people disagree with me about me asking a question.. there isnt even anything to disagree about. lol... any comment that doesnt praise a ps3 as a god send is a disagree on this website lol..

Tommykrem4340d ago (Edited 4340d ago )

Haha, you are insecure!
He didn't even say the PS3 is more powerful than the PC, at least not from what I got from Google translate, so relax.

There are more PS3 fanboys on N4G, but the PC fanboys can be incredibly aggresive!

EDIT: Cell and Blu-Ray are japanese technologies, Nvidia who made RSX are multi-national (though based in America) so it's very difficult to say that PS3 tech is american, even though it certainly has some american tech in it.

STK0264340d ago

He does mention "hardware constraints" as a reason the PS3 version will be superior to the two other versions. I can't see how PC hardware would limit the game, and I surely can't see how the PS3 version would be superior to the PC version graphic wise, unless they pull a weird move and limit the PC version to 720p or something.

VINNIEPAZ4340d ago

"By the way... i love how people disagree with me about me asking a question.. there isnt even anything to disagree about. lol... any comment that doesnt praise a ps3 as a god send is a disagree on this website lol.."

Yup, welcome to N4PS3G

Sharingan_no_Kakashi4340d ago

Gonna have to agree with Kurylo. I'm a ps3 loyalist but I'm not quite dumb enough to believe the ps3 can out perform a pc. IF they are saying that the ps3 version will be better then the reasons aren't because the pc has limited power compared to the ps3. Prolly just saying that to stay loyal to the mgs fanbase.

But the ps3 version will be the best regardless to me because of what plastic man said ^^^^^

joydestroy4340d ago

yeah i find it very strange for them to claim such a thing. PC should end up being on top unless they're doing a crap port

pixelsword4340d ago

@ Kurlo3d:

MIT thinks so, but then again, what does the brightest computer students, teachers, and professionals know versus the superior and most keen minds that are the N4g patrons?

MLAA on the PS3 with the Saboteur kinda shows that the PS3 has the potential to go toe to toe with the PC.

Sim Racing World said GT5 looked better than any racer they've seen on any console or even the PC. I put their word above many because all they do is rate racing games, plus they're the only ones who were willing to approach finishing the game before rating all of it.

So yeah; if someone says the PS3 is better than the PC in some way or another, they may be full of it: but if they have the background to earn trust their words should not be so easily dismissed.

BakedGoods4340d ago

Yep insecure. It's when you're worried your preferred platform is falling behind another, so you lash out at the other console.

See: Fanboy (noun)

Focker4204340d ago

This is a legit question I'd really like to know the answer to... How many SPUs do high end PCs have nowadays??

LiL T4340d ago (Edited 4340d ago )

For all the PC fans that are gonna come in here saying you dont have limitations, Yes you do its called BLU-RAY. Not every pc has one so they are still limited to dvd and chances are the graphics will be close but there will be way less content in the pc and xbox versions.
edit- when I say close graphics I mean that the pc graphics will obviously be better and th ps3 will be close but as for content ps3 will be the best.

BlackKnight4340d ago

@Tommykrem

"EDIT: Cell and Blu-Ray are japanese technologies"

The Cell was made by IBM....Just like the CPU Xenos in the Xbox 360....just like the CPU Broadway in the Wii....

You don't know what you are talking about...

NukaCola4340d ago

Kurylo,

The PS3 is different than the PC in many ways. I would say that PS3 Portal is the best version of the 4 platforms, because not only will the PS3 version be best on console, but the game comes with the steam copy for Mac or PC, so that is the clear winner in my book.

Computersaysno4340d ago (Edited 4340d ago )

"For all the PC fans that are gonna come in here saying you dont have limitations, Yes you do its called BLU-RAY. Not every pc has one so they are still limited to dvd"

PC does not really need bluray games. Multiple Dvds are fine, because PCs have massive hard drives hugely faster than PS3 and 360's disc drives/slow 2.5 HDDs to install to. 20Gb Pc game installs are commonplace these days once all the files are uncompressed. Besides this, Pc games are mostly downloadable these days. Bluray is a non issue for PC.

MLAA is inferior to MSAA overall, it is only used on PS3 because it is better than the other option, Quincunx, and PS3 cannot physically do or afford to do MSAA most of the time. MLAA works on polygon edges but fails on sub pixel geometry or alpha textures. MSAA works with both.

GT5 being the best looking racer ever is arguable to me. Its a great looking console game but it is far from perfect. Photo mode looks fantastic, but even that is because it has a bunch of post processed and vastly improved effects not shared with the actual gameplay. Just for example look at how the shadows in photo are far higher precision than the lo res maps used in actual gameplay.

PC is the most powerful platform by a large margin these days, if Ps3 is said to have the better version it'll only be down to exclusive content, not visual fidelity.

C0MPUT3R4340d ago

GTA IV when first launched on PC was a mess, and the console versions were better. But obviously the modding community worked their magic and now the PC version is superior.
.
The same thing will most likely happen for Rising when it first comes out, but in 2 years the PC version through mods will be way better.

DAS6924340d ago

If any of you knew anything about what goes into making a game, then i'd understand... but most of you don't, so let me school you... PC is the the most CAPABLE system. But not everyone that is a PC gamer, has a "great" gaming setup. The reason he probably said that the PS3 is the best platform, is because they don't have to worry about making the game compatible with all of the different possible graphics cards that PC gamers may use. It's not like EVERYONE has the latest in the Nvidia Geforce series.... Not to mention if you are using the Windows OS, because your processors may be performing some other un-needed task, thus hindering the game to run a full capacity. This is the main difference between consoles and PC's. The processors are dedicated to playing games, or running applications ON DEMAND.

ProjectVulcan4340d ago

If you consider yourself a Pc gamer then by now you should easily have a more capable Pc for games than this dated generation of consoles.

You do not need a great setup to outstreip console performance. Heck, you don't even need a good one by todays standards. Any dual core and 8800 series GPU is enough tro defeat console performance. Better than this just extends the gap to an even greater level.

Go on ebay and see how much an 8800GT costs these days. Many of them go for the price of a single new console game....

Ducky4340d ago (Edited 4340d ago )

"MLAA on the PS3 with the Saboteur kinda shows that the PS3 has the potential to go toe to toe with the PC."

...

"For all the PC fans that are gonna come in here saying you dont have limitations, Yes you do its called BLU-RAY. Not every pc has one so they are still limited to dvd and chances are the graphics will be close but there will be way less content in the pc and xbox versions."

...

God I love N4G.
=)

In any case, doesn't matter what version gets a slight edge as long as each version is well-made and not skimped on.
Though Rising looks like a game best enjoyed with some sort of motion controls.

baodeus4340d ago

@LILT

I would agree with that. Not all pc has blueray, so i guess we will be seeing uncompress 1080p CGI/cutscene and sound on Ps3 version, but not for pc or xbox?

Computersaysno4340d ago (Edited 4340d ago )

If you look at MGS4's cut scenes then they exhibit fairly obvious poor compression artifacts (in this case macroblocking, google that), this is despite the game supposedly using all 50Gb on the bluray. Audio is also compressed- lossy. Cutscenes were a combination of in engine scenes and CGI.

Assuming Rising uses decent modern compression for the Pc version then you aren't likely to notice much difference between cut scene or sound quality, if anything, the realtime parts would be better looking on PC.

Also be honest, if the only thing better about the PS3 version versus the Pc one was some slightly better CGI bitrates while the whole other time of the gameplay/realtime scenes has better graphics on PC then i would hardly see that as a reason to say the PS3 version is better than Pc.

iNcRiMiNaTi4340d ago

"For all the PC fans that are gonna come in here saying you dont have limitations, Yes you do its called BLU-RAY. Not every pc has one so they are still limited to dvd and chances are the graphics will be close but there will be way less content in the pc and xbox versions.
edit- when I say close graphics I mean that the pc graphics will obviously be better and th ps3 will be close but as for content ps3 will be the best."

This made me lol hard. Still limited to DVD? I don't even use discs to play games off steam. Blu-ray is just a storage medium, PC games can be installed to avoid unnecessary things like DVDs and Blu-ray to play games. I think this is more based on trying to stay loyal to who made MGS what it is today.

LiL T4340d ago

@iNcRiMiNaTi
I not a pc gamer but does every game come out on steam? if so cool. I know about the installs and im not disagreeing. I just think to keep cost down they will do 1-2 dvds which is no prob for the pc cause of the install. I guess I should of said some will be gimped due too the lack of hd and bd availabilities, not all systems have both outta the box. I still say the pc will be slighty better then the ps3 next then the xbox. It might have alittle to do with what you said and a little outta column b.

starcb264340d ago

What if you have a shitty computer from the early 90's? Then that means my PS3 is more powerful than your pc :)

multipayer4339d ago

They're probably just referring to the Move hardware as a nonexistent limitation on other platforms. Konami would be a great asset on PC. so I'm hopeful they don't fail.

pixelsword4339d ago (Edited 4339d ago )

@ fatold man and computersaysno:

It's not MLAA as the strict definition goes, but it's ran through the SPUs to give the effect that goes beyond what the 360 can do, and it still is something comparable to high-end PCs that use GPUs

http://images.eurogamer.net...

"The PS3 rendition of Pandemic's The Saboteur is different though. It's special. It's trying something new that's never been seen before on console, or indeed PC, and its results are terrific. In a best-case scenario you get edge-smoothing that is beyond the effect of 16x multi-sampling anti-aliasing, effectively delivering an effect better than the capabilities of high-end GPUs without crippling performance. Compare and contrast with Xbox 360 hardware, which tops out at 4x MSAA."

http://www.eurogamer.net/ar...

http://www.highdefforum.com...

So how many times does someone has to pull this out for people like you to get it through your heads?

Computersaysno4339d ago (Edited 4339d ago )

Please stop talking utter bollocks pixelsword. Everything that i said about MLAA done by PS3 is true, and it is well known. MSAA is just better, because it can anti alias everything in the scene, sub pixel geometry, alpha textures....whatever. How hard is this to understand for people like you?

MLAA is ONLY used by PS3 because:

1) PS3's GPU cannot do MSAA + FP16 HDR at the same time, it is architecturally impossible.

2) Even if it WEREN'T- PS3 is not fast enough to do it most of the time. There simply is not enough memory bandwidth or ROPs performance etc to manage it. (Thank whoever decided to halve NV47's bus width and also thus halve its ROP performance, both key components in the function of MSAA) The hit in performance PS3 takes when enabling just 2 x MSAA is massive compared to 360, which gets it very low cost in many scenarios. So many games on 360 have MSAA while their Ps3 counterparts have none, or poor QAA/blur filters.

So the alternative was originally a very low quality, cheap regards performance cost solution- quincunx. As we all know quincunx is also inferior to MSAA, mainly because by sampling the texture next to the edge being analysed it'll end up blurring the whole texture, every texture, the whole image.

Comparing to 360 too is kinda interesting, because AA is only half the story. Upscaling counts for a considerable amount regards image quality. 360 has far better scaling properties than PS3, an obvious weakness. Meaning 360 will scale anything you throw at it very well to any res up to 1080p, whereas PS3 can't and doesn't, relying on developers to implement their own methods. Most don't, especially multi plat devs.

On balance, if you weigh up the ads/disads between QAA and MLAA, MLAA probably wins. Yet still, they are both distant runners up to proper MSAA. MLAA is simply the lesser of two evils. You get good edge aliasing, but absolutely zero AA on alpha textures and none on sub pixel geometry which i would say is by far the most noticeable aliasing anyway....

I can pretty much guarantee now that come the next gen of consoles and assuming they have bags more performance MLAA will fade into obscurity, as the consoles finally manage MSAA on every game.

pixelsword4339d ago (Edited 4339d ago )

Dude, I got links to back up what I say, and you, like the standard fanboy, have NOTHING to back up what you say; so what you say must be so common that you can't find links to back up what you say. Go on, get some links or STFU.

Here's how easy it is to find the total opposite of what you're saying;

http://www.youtube.com/watc...

http://imagequalitymatters....

http://translate.google.com...

http://www.rage3d.com/artic...

http://www.techpowerup.com/...

I can do this all day because it's a fact.

And it's a technique of MLAA, not necessarily MLAA itself, so if you're going to try to say anything to me, try to get it right.

ProjectVulcan4339d ago

It is true MLAA is of little interest to PC gamers. PC gamers can either crank up the resolution so high it doesn't matter worth a jot, or crank up the MSAA much higher than the consoles can do. Better yet, on PC you can do both. 1920 x 1080p native coupled with just 4 x MSAA is more than enough to absolutely hammer the image quality of any console game running just 1280 x 720, regardless of what type of anti aliasing it uses.

I think its fairly obvious to most people who know anything that proper native 1080p with 4x MSAA offers much much better image quality than 720P with 16x, 32x, any number of samples.

Computersaysno4339d ago (Edited 4339d ago )

Ahhh dear pixelsword. I was hoping you would say that. Deary me :-) see you walked right into my little trap. You have no real understanding of these methods of anti aliasing, and also thus missing out crucial key parts of the articles you linked to.

Your own links back everything i have said up. For example, the analysis of The Saboteur. The article says:

"it does have its drawbacks. When edges in-game are one pixel or less than one pixel in thickness, the edge-detection technique doesn't really work. Pandemic also subjects the entire, completed framebuffer to analysis - including the HUD elements - so there is often artefacting on the text overlays"

So this is two drawbacks already, including the sub pixel problems i already mentioned previously. MSAA does not suffer either of these....

It also says...

"It's a really clever way to maintain speed, but on the other hand, some colours - red and black for example - have similar luminance levels, so the filter picks up the majority of edges but misses others. Additionally, in some cases there are some interesting "fuzzing" issues on edges"

MSAA does not suffer these either because it is performed at a different stage in the render pipeline. This goes for either the method pandemic uses here with colour detect, or regular MLAA.

Carrying on....

"the MLAA technique employed by Pandemic works beautifully and IN MOST CASES you really need to look hard for the artefacts. BUT THEY ARE THERE, and you wonder how well the technique would work on higher contrast games like Battlefield: Bad Company 2, Halo 3 or the almighty Uncharted 2 where the MLAA would REALLY HAVE ITS WORK CUT OUT."

MSAA would not create the artifacts outlined, and as the article theorises, MLAA is not ideal for every situation. MSAA generally is, assuming you have the power to do it.

Fact is pixelsword you haven't been reading the topics you linked to have you? MLAA is no doubt a CLEVER way to improve image quality on PS3, because PS3 can't do MSAA very well.

However, for machines that can for example 360 or especially Pc, its a bit of a moot point. MSAA is the better option, as long as you can do it and enough of it. My case rests, my point stands, and you should read your own links especially if they are devastating to your argument....

Go get some more understanding, stop rabbiting on without clearly knowing enough to form a useful comment. Thankyou

Tommykrem4339d ago (Edited 4339d ago )

@BlackKnight
No, cell was made by STI. Which is a co-operation between Sony, Toshiba and IBM. While it was designed in USA, it's mainly financed by Sony and mainly employed by Sony.

Besides, PlayStation 3 deploys the Cell broadband engine, and if I got it right that is a variation of cell designed entirely by Sony so... cell is Japanese all right.

pixelsword4338d ago (Edited 4338d ago )

@ computersaysno

lol, once again, another PC wannabe that get's stuck on things that doesn't actually add up.

I gave you an out by telling you that it wasn't MLAA, but once again, just like a PC fanboy, you get stuck in the jargon and the end results make you look like a fool... again.

If you want to go back to my link, go to this part:

""Update: This morning, Christer Ericson, director of tools and technology at Sony Santa Monica and part of the hugely respected God of War team, got in touch to set us straight on the technical background to the effect seen in The Saboteur. Christer's knowledge on this subject obviously far outstrips our own and he took issue with several points in yesterday's article, which you can still read in full below this update.

Firstly, the definition of MLAA isn't in keeping with the basic outline of the technique as it has been described by some Pandemic staff, and it is almost certainly an extension of the edge-filter plus blur technique seen in several cross-platform titles already. As Christer says, "the qualitative difference comes down to how you edge-detect and how you 'blur'."

The screenshots may not be showing MLAA, and it's almost certainly not a technique as experimental as we thought it was, but it's certainly the case that this is the most impressive form of this type of anti-aliasing we've seen to date in a console game. Certainly, as we alluded to originally, the concept of using an edge-filter/blur combination isn't new, and continues to be refined. This document by Isshiki and Kunieda published in 1999 suggested a similar technique, and, more recently, AMD's Iourcha, Yang and Pomianowski suggested a more advanced version of the same basic idea.

In terms of the effectiveness of luminance for determining edges, Christer also pointed out that the pixels we've highlighted as causing problems for edge-smoothing in The Saboteur aren't a product of red meeting black, but actually brown and red - similar in terms of luminance values and thus more likely to cause that particular artefact.

It's fair to say that in our excitement about the level of image quality displayed in The Saboteur, we were off-beam to be so definitive about MLAA as the technique being used, but it is still a great example of the SPUs being used to do post-processing work more traditionally associated with the GPU and, in this case, producing arguably better results than the more generally accepted MSAA solutions built into the graphics hardware. Thanks to Christer for getting in touch. ""

So basically, every point you had about MLAA doesn't apply, and neither did DigitalFoundry's; as theirs were unfounded... and so were every point you just made.

Here's what you said:

"
MLAA is inferior to MSAA overall, it is only used on PS3 because it is better than the other option, Quincunx, and PS3 cannot physically do or afford to do MSAA most of the time. MLAA works on polygon edges but fails on sub pixel geometry or alpha textures. MSAA works with both."

Here's what the article said:

"...it is still a great example of the SPUs being used to do post-processing work more traditionally associated with the GPU and, in this case, producing arguably better results than the more generally accepted MSAA solutions BUILT INTO THE GRAPHICS HARDWARE."

It's funny how your forum intellectuals can't see past your own egos, despite massive incompetence.

Read. Before. Posting. And. You'll. Look. Less. The. Fool.

Computersaysno4338d ago (Edited 4338d ago )

Hahaha @ pixelsword! All your great long diatribe did was STILL confirm my comments that MSAA is better than MLAA. I read the pandemic update of course, and all they corrected was the colours, not the fact the fuzzed edges and artifacting still occurs. Basically you spent and wasted your entire comment still pointing out i was correct and MLAA has several drawbacks, including the pandemic 'edge detect' implementation. :-)

All the weaknesses pointed out in the article of the specific pandemic technique still prove my points that that specific usage is inferior to MSAA, as is every other known implementation of different MLAA on PS3.

Every point i made stands. Everything i have said about the drawbacks of MLAA applies still and is well known, at least to people that understand the techniques. Nothing said changes these facts. You are just simply wrong and you should get over it because you have zero understanding.

Also it is amusing how you even said that MLAA on PS3 is better than PS3's MSAA capability- I already pointed that out, my reasons why PS3 does not do MSAA made it very clear why PS3 games rarely use it, PS3 is incapable of doing it with high precision HDR and very weak in the areas that count to manage it otherwise.

MSAA is by far the better technique. I'll boil it down very simply for you. If you can afford to do it such as on PC, MSAA wins easily. Unfortunately and simply put PS3 is not really capable of doing it or enough of it in practical terms as it lacks enough performance in the crucial areas and developers look to use MLAA instead. This much should be obvious if you understand the reason MLAA would be employed, simply put, only because it uses less resources. Thats it. Not because it gives better overall quality than higher levels of MSAA. Because it costs less. Less memory, less GPU cycles, less bandwidth. Plain, simple, OBVIOUS.

Its funny that you genuinely have no real idea what you are talking about.

PLEASE STOP TALKING ABOUT THINGS YOU KNOW NOTHING ABOUT, you'll look less stupid next time then. If you want more evidence look at all the agrees for my original post and all your disagrees. These are from people that recognise i know exactly what i am talking about, and you don't.

If you still want to argue you know where my inbox is, but the fact is enough MSAA wins image quality wise overall, and better yet, PC has such a wide scope for AA methods you can even combine MSAA to clean up alpha and sub pixel aliasing with MLAA to highly polish other edges. Even ignoring the idea PC can do AAA, or CSAA, or SSAA, CFAA- and lots of combinations mix n match. But then, i can only imagine you know nothing of any of these either going by your previous ignorance.

DAS6924336d ago

In order for a game like MGS Rising to run, you will, and that was only one point of mine. Let's not forget about the fact that there is no prominent motion sensing tech designed for PC's and no blu-ray disc drivers... (which is only included in the latest and PC's and hard to find)

pixelsword4336d ago (Edited 4336d ago )

I'm going to put it down TWO times, and let's see if you actually can understand what's being written down, and I'll make each time simpler so even a PC fanboy should be able to understand.

"Firstly, the definition of MLAA isn't in keeping with the basic outline of the technique as it has been described by some Pandemic staff, and it is almost certainly an extension of the edge-filter plus blur technique seen in several cross-platform titles already....

The screenshots may not be showing MLAA, and it's almost certainly not a technique as experimental as we thought it was, but it's certainly the case that this is the most impressive form of this type of anti-aliasing we've seen to date in a console game. Certainly, as we alluded to originally, the concept of using an edge-filter/blur combination isn't new, and continues to be refined. This document by Isshiki and Kunieda published in 1999 suggested a similar technique, and, more recently, AMD's Iourcha, Yang and Pomianowski suggested a more advanced version of the same basic idea.

In terms of the effectiveness of luminance for determining edges, Christer also pointed out that the pixels we've highlighted as causing problems for edge-smoothing in The Saboteur aren't a product of red meeting black, but actually brown and red - similar in terms of luminance values and thus more likely to cause that particular artefact.

It's fair to say that in our excitement about the level of image quality displayed in The Saboteur, we were off-beam to be so definitive about MLAA as the technique being used, but it is still a great example of the SPUs being used to do post-processing work more traditionally associated with the GPU and, in this case, producing arguably better results than the more generally accepted MSAA solutions built into the graphics hardware. Thanks to Christer for getting in touch."

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That's one. Did you understand? I'll do it a second time, then I'm going to strip down one fact then point out other, obvious facts that's been pointed out already.
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"Firstly, the definition of MLAA isn't in keeping with the basic outline of the technique as it has been described by some Pandemic staff"

"we were off-beam to be so definitive about MLAA as the technique being used"

"but it is still a great example of the SPUs being used to do post-processing work more traditionally associated with the GPU and, in this case, producing arguably better results than the more generally accepted MSAA solutions built into the graphics hardware. Thanks to Christer for getting in touch."

CONCLUSION:

IT'S NOT MLAA, GET IT?
IT'S NOT MLAA, GET IT?
IT'S NOT MLAA, GET IT?

YOUR POINTS ARE BASED ON THE ASSUMPTION MLAA IS USED.

THE GPU ISN'T RENDERING THIS, THE CELL'S SPU's ARE, GET IT?

THE CELL AND THE RSX CAN WORK IN TANDEM, GET IT?

Your points, and everyone else who try to bang on the RSX does so without the knowledge that the RSX and the Cell is meant to work together. Separately, the RSX IS INDEED WEAK, but it was never meant to be used in such a fashion. That's why PS3 exclusive games can out-strip 360 games in terms of graphics and physics and can in a few cases, when the programmers develop techniques to rise to the occasion, compete with high-end PC games.

That's also why most ports to the PS3 end up being bad ports, because devs just port everything to the RSX without putting any load to the Cell.

If you knew what you were talking about you would have seen your fundamental flaw from the outset.

+ Show (31) more repliesLast reply 4336d ago
BLACKBOIJONES4340d ago (Edited 4340d ago )

PS3 IS THE BEST :)

Kurylo3d4340d ago

yea its a pity the technology behind ps3 was made in america by american companies lol..

gypsygib4340d ago (Edited 4340d ago )

That's not true at all, they don't even make the best TVs anymore - a lot of the best tech in the world came from the American military.

EDIT:

For people disagreeing, the biggest technological world changing invention this generation is the internet, yep invented in the good old USA. People think American's are dumb, and judging from US TV shows (Jersey Shore) and President Bush you can't blame them, but there are a lot of genius Americans too.

It's cool to hate on the US but you should be thankful the major power isn't China or India yet, because they won't even try to appear to care about human rights so SFTU.

Stewie2k84340d ago

Your trolling is so annoying. Yes we all know you love sony and the PS3 but for gods sake stop with the trolling!!! Death to trolls!

gypsygib4340d ago (Edited 4340d ago )

@BLACKBOIJONES
I see you've changed your statement that Japan makes all the best technology because they're the smartest. Any one who thinks just because someone is Asian they're smart is an idiot.

Venatus-Deus4340d ago (Edited 4340d ago )

http://en.wikipedia.org/wik...

Your comment is a perfect example of why certain sterotypes exsist for Americans and the reason why Palin actually has a shot at becoming President.

Read the link. Understand it and STFU you uneducated racist MoFo.

Lawliet4340d ago

@gypsygib

Americans INVENTED the WWW?!
Americans have the best technologies?!
Americans have the largest and strongest military force?!

If you say so , if that's what makes your American's Dream. ;)

Focker4204340d ago

Japanese make the best technology, not because they are the smartest, but because they always focus on precision and efficiency.

Xristo4340d ago

@Venatus-Deus

check out this link....he said the INTERNET

http://www.tech-faq.com/who...

originally created in the USA...then others, like the one you mentioned, built on to the idea

kudos to all, US or other countries, who contributed to evolving it into what it is today

Venatus-Deus4340d ago

@xristo

I give you a man Time magazine includes in their top 20 most influential people of the 20th century and you give me an article in a shitty no name Internet site about how Americas invented the Internet in the 50s before computer capable of more than binary were invented.

Jesus. Your more stupid than gipsygib