20°

Breakdown of the new Castlevania Reverie screens

Along with an official announcement regarding when to expect Reverie, which is at the end of this month, Konami also sent out new screens of the upcoming 2-chapter DLC. These screens range from actual in-game scenes to artwork, and we’re going to dissect each of them. So, let’s begin!

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relyonhorror.com
130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion2d ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg1d 13h ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler892d ago

Hope they use his vision in the game

Inverno2d ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman1d 22h ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof2d ago

I wouldn't hold my breath on "bold".

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80°

Amazing Bomberman will no longer be playable from May 29th

Konami: "Notice of Service Termination

Thank you for your continued support of 'Amazing Bomberman'.

The game has been available on Apple Arcade since its launch in August 2022, but due to multiple factors, the game has decided to end its service and operations.

Please refer to the schedule below for details.

We would like to thank you all for your enthusiastic support of the game.
The entire development team would like to express our deepest gratitude.
We hope you will enjoy the game until the very end."

Knushwood Butt50d ago

The game decided to end its service and operations?

jznrpg49d ago

That’s one way to shift blame

50d ago
Vits49d ago

I mean… it was pretty underwhelming. They basically slapped on that overused “neon remaster” aesthetic that a bunch of older revivals have leaned on, cranked up the speed a bit, and called it a day. No real innovation, no fresh ideas, just a faster, flashier version of something we’ve already seen.

49d ago
70°

Konami Announces Very Strong Financial Results Among Silent Hill 2 and eFootball Success

Konami announced its financial results for the first nine months of fiscal year 2025, related to the period between April and December 2024.

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simulationdaily.com