Analysis: Have it Your Way - Tailoring A Game's Difficulty To Players

In this weekly Gamasutra column, Jeffrey Matulef analyzes gaming conventions and the pros and cons of breaking them. This week's column explores innovative ways of tailoring a game's difficulty towards players.

If you've never been to a Chang's Mongolian Grill, here's how it works: You grab a plate and fill it with raw meat, veggies, noodles, and a sauce of your choosing. Afterwards, you bring it to one of the chefs who cooks it right in front of you on a giant sizzling tray. With any luck your concoction will turn out well.

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