"Famitsu has shed some light on the beautiful but mysterious batch of Dark Souls screenshots released last week. From Software had already hinted that the bonfire seen in the screenshots has an important function, and according to Andriasang‘s translation of a recent info dump which accompanied a collection of screenshots and artworks, it serves as a combination checkpoint, vending machine, and multiplayer hub."
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
I don't know.. The only reason From Software has "critical" acclaim is because Japan Studio teamed up with them to design Demon's Souls. Being independent again, nothing they made has lived up to the quality as Demon's Souls. Don't get me wrong, they make solid franchises like Armored Core and a follow up to the Tenchu series (King's Field maybe is something to look at, hopefully they would bring that to PSN. The HKPSN has only the Japanese versions)
The only reason why I see this game would succeed is that they already have the winning formula that existed in Demon's Souls.
-End statement
health recovery as regen health?????
FUCKING BIG FAT FAILLLLL...
if true....
I seriously hope there is no easy mode. Including that as an option at all would seriously destroy the game. The main selling point of this game, for those who played Demon's Souls, is difficulty. Making it "accessible" in any way will just crush the ambiance of it.
As for Health Regeneration, that's not too big a deal. In Demon's Souls there are Blessed Weapons that regen your health, Adjudicator's Shield and Regenerator's Ring, as well as the Regenerate Miracle. All of those will regen HP over time, but the point is that they are pretty much useless in heated situations like boss battles or PvP where someone's weapon can take off more HP than you can regenerate in time.
Here's an example. Say I have a +5 Blessed weapon, +5 Adjudicator's Shield, and Regen. Ring all equipped. I will restore 20HP per second. If I added the Regeneration miracle, that also regens. 1% of of my max HP per second for 100 seconds. So say my HP is 1000. That would mean that I would regenerate 30 HP per second. But does that make a difference against a +5 Crushing Great Sword with Curse Weapon applied? Hell no. A few hits and I'll still die just as fast as without the regen, and I won't be able to stand around waiting to regen health, I'll still need to munch on some grass or I'll die with the next hit.
So really, health regen is only useful if you're not battling at the moment and want to save your better grasses for when you really need them. It's really only useful when you're on the move in the stages and only have to deal with the pitiful PvE monsters.
For now, this game isn't looking like it has a hint of casual to it. But we'll see. I can see plenty of the 360 crowd bitching about the difficulty. Not all, and I'm not generalizing that way, but come on.. you know it's true.