From the article: "A Dutch gamer website had an interesting interview with Cliff Bleszinski, design director at Epic Games and creator of Gears of War (among other titles). And Adrian Chmielarz, founder of People Can Fly, a company that was recently acquired by Epic Games. In this interview, he gave his vision on Kinect and talks about Gears of War Exile and asks hardcore gamers why they feel threatened by Kinect? Checkout the interesting Kinect part of the interview after the break! And yes, we translated it for you, enjoy!"
CEO Sebastian Wojciechowski: "Today we made a very difficult decision to suspend the development of project Gemini and project Bifrost - the relevant current reports have been released to the market.
The suspension of the Gemini project is a consequence of the fact that the Publisher has not presented us with a draft of the subsequent content rider to the Publishing Agreement covering the terms and conditions of further milestones on project Gemini and the lack of communication from the Publisher as to its willingness to continue or terminate the Gemini project."
They somehow have at least eight or nine different studios across the world with roughly 500+ people there. Development must be a mess behind the scenes at this place. Their last original project was released in 2021, most likely done in 2020 if not for COVID, which means these projects are probably over five years old or close to it by now.
The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.
In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.
It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.
But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.
I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.
Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.
And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".
I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:
The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.
That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.
Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.
It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.
Nice interview, i want to see GeoW Exile.
Shut Up Bleszinski, Please
Good grief - can you still not get it.
There is no problem with a 3d camera type setup - or a surface controller - or a kb+mouse - or a wand controller - or a steering wheel. It is about what really works well.
The camera setup and combinations of controllers will work - but the camera bit has to up the specs and responsiveness. As it is is is too low res and too laggy. Move works great in a golf game, table tennis etc. The clowns pretending that Kinect table tennis is soooo great, and that they don't really mind the half second lag must start realizing that the market is taking a step backward. Kinect v2 will be better - because it will most likely be 1920x1080x120fps specs, with lots of processing on the device with little lag. At the moment 640x480@30fps is a joke.
Feeling threatened? No - insulted as a gamer - yes. Just how stupid do they think we are? 10 Dancing games and still more to come. They would make Halo but don't plan to. There will be "great" things coming soon round yonder mountain any time now... Come on damn it. Who the hell in their right minds play a racing game like Joyride?
Lift the damn specs, get a wand with buttons, get the lag sorted out and the "hard core" will applaud. Do the smoke and mirrors stunt with Bieber, Oprah and 500M marketing when we can read the specs is just damn insulting.
To the 8m sods who fell for this marketing hype... too bad. For Kinect to become a serious piece of kit, it needs some serious increase in specs. Even for a simple pew-pew game. And that is a fact.
the problem is not that core gamers are threatened by kinect.it's that microsoft and "cliffy" HAVEN'T made anything worth playing on the device for core gamers.but lie and say games like dance central or gunstringer are for core gamers.
the excuse of "wait for E3" or "wait until fill in the blank" doesn't cut it.it came out last year and the device was announced almost 2 years ago.if i were announcing something,i would have gotten namco to do a BREAKDOWN REMAKE from xbox1 for kinect...
http://www.youtube.com/watc...
and i would have gotten EA to announce a special version of MIRROR'S EDGE for kinect...
http://www.youtube.com/watc...
and as everyone knows i'm not exactly a 360 fan.but i have and liked the xbox before the gamer price gouging.
sixaxis made sense and was fun in heavenly sword and folklore,high velocity bowling,etc.
dualshock and other controllers made sense for core games.wheels made sense for racing.guns for shooting games like time crisis and house of the dead.
Move makes sense for multiple games and multiple genres.microsoft hasn't made any core games yet that make sense.and the games like gunstringer aren't proving it even if not made by microsoft.
get some exclusives that prove its WORTH.not virtual cat licking.