210°

Bleszinski: “Kinect is a good thing” and expects hybrid model

From the article: "A Dutch gamer website had an interesting interview with Cliff Bleszinski, design director at Epic Games and creator of Gears of War (among other titles). And Adrian Chmielarz, founder of People Can Fly, a company that was recently acquired by Epic Games. In this interview, he gave his vision on Kinect and talks about Gears of War Exile and asks hardcore gamers why they feel threatened by Kinect? Checkout the interesting Kinect part of the interview after the break! And yes, we translated it for you, enjoy!"

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123kinect.com
Kalowest5216d ago

Nice interview, i want to see GeoW Exile.

Warprincess1165216d ago

Can you even create a good game with Kinect. It doesn't have buttons.

kaveti66165216d ago

hybrid games that use a controller for movement and kinect for hand gesture commands are a possibility.

5216d ago
MintBerryCrunch5216d ago

looking forward to this guy playing with kinect at E3 /s

"one less f-ing controller on the coffee table"

one big ass camera in front of the tv

you sacrifice one for the other

dragonyght5216d ago

@MintBerryCrunch lol doesn't he have to move the coffee table to play connect

Active Reload5216d ago

Mintberry, he said "coffee table" and I think Kinect can sit on top of the tv.

BLAKHOODe5216d ago

Could you yourself create a game like Gears Of War? Or a movie like Avatar? Or maybe one of those fancy meals of virtually nothing that sell for hundreds of dollars at a fancy restaurant?

Give those with a creative mind props, because year after year, in video games, in movies, and in many other ways, they blow our minds with things us normal folk would otherwise think impossible.

Bigpappy5215d ago

@Active Reload: I am going to correct you this one time. Kinect does not have to see your whole body to work. You can use it while sitting at your computer. It all depends on the game and how they want you to use Kinect.

Active Reload5215d ago

^^^What does your comment have to do with mine?

+ Show (5) more repliesLast reply 5215d ago
Lyr1c5216d ago (Edited 5216d ago )

"Hi, my names Cliff Belszinski and I'm a Troll Hunter!"

Next WoW commercial.

I'll bet anyone $5.

LordMarius5216d ago

seriously,
N4G stop giving this douche attention

stuntman_mike5216d ago

Totally agree he just comes across as a media whore.

btk5216d ago

Good grief - can you still not get it.

There is no problem with a 3d camera type setup - or a surface controller - or a kb+mouse - or a wand controller - or a steering wheel. It is about what really works well.

The camera setup and combinations of controllers will work - but the camera bit has to up the specs and responsiveness. As it is is is too low res and too laggy. Move works great in a golf game, table tennis etc. The clowns pretending that Kinect table tennis is soooo great, and that they don't really mind the half second lag must start realizing that the market is taking a step backward. Kinect v2 will be better - because it will most likely be 1920x1080x120fps specs, with lots of processing on the device with little lag. At the moment 640x480@30fps is a joke.

Feeling threatened? No - insulted as a gamer - yes. Just how stupid do they think we are? 10 Dancing games and still more to come. They would make Halo but don't plan to. There will be "great" things coming soon round yonder mountain any time now... Come on damn it. Who the hell in their right minds play a racing game like Joyride?

Lift the damn specs, get a wand with buttons, get the lag sorted out and the "hard core" will applaud. Do the smoke and mirrors stunt with Bieber, Oprah and 500M marketing when we can read the specs is just damn insulting.

To the 8m sods who fell for this marketing hype... too bad. For Kinect to become a serious piece of kit, it needs some serious increase in specs. Even for a simple pew-pew game. And that is a fact.

ApocalypseShadow5216d ago (Edited 5216d ago )

the problem is not that core gamers are threatened by kinect.it's that microsoft and "cliffy" HAVEN'T made anything worth playing on the device for core gamers.but lie and say games like dance central or gunstringer are for core gamers.

the excuse of "wait for E3" or "wait until fill in the blank" doesn't cut it.it came out last year and the device was announced almost 2 years ago.if i were announcing something,i would have gotten namco to do a BREAKDOWN REMAKE from xbox1 for kinect...

http://www.youtube.com/watc...

and i would have gotten EA to announce a special version of MIRROR'S EDGE for kinect...
http://www.youtube.com/watc...

and as everyone knows i'm not exactly a 360 fan.but i have and liked the xbox before the gamer price gouging.

sixaxis made sense and was fun in heavenly sword and folklore,high velocity bowling,etc.

dualshock and other controllers made sense for core games.wheels made sense for racing.guns for shooting games like time crisis and house of the dead.

Move makes sense for multiple games and multiple genres.microsoft hasn't made any core games yet that make sense.and the games like gunstringer aren't proving it even if not made by microsoft.

get some exclusives that prove its WORTH.not virtual cat licking.

lowcarb5216d ago

I agree with you and hope they are reading your comment on BreakDown. Goodness MS freaking listen to your fans for once.

DelbertGrady5216d ago

I agree too. There's not a single Kinect game that would made me buy one, or that's remotely impressive. What they showed at GDC was embarrassing.

The_Ultimate_Guy5216d ago (Edited 5216d ago )

You clowns seem to ignore the core games that have been announce such as Steel Battalion, UFC personal Trainer, Child of Eden, Rise of Nightmares, Project Draco, Kinect Haunt, Star Wars, Codename D and many more.

http://123kinect.com/kinect...

I would say Motion Sports for Kinect is for the Core Audience. Harry Potter and the Deathly Hollows part 1 (if your a Harry Poter fan). Naturally the launch games are not going to be the best games out, but give the developers some time with the hardware. Regardless of what you think, I think that the PS3's launch titles were crap. Not too mention there was only about 2-3 memorable games on the PS3 as well as the 360's launch.

Stop being so negative and use some common sense. kinect has only been on the Market for just 5 months now. Sure there may not be a lot of core games, but take a step back and look at the line up so far. There are about 20 games right now for Kinect which is a hell of a lot more than the library of launch titles when the PS3 was released.

NAGNEWS5216d ago ShowReplies(3)
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200°

People Can Fly Releases Statement on Suspended Development of Two Games

CEO Sebastian Wojciechowski: "Today we made a very difficult decision to suspend the development of project Gemini and project Bifrost - the relevant current reports have been released to the market.

The suspension of the Gemini project is a consequence of the fact that the Publisher has not presented us with a draft of the subsequent content rider to the Publishing Agreement covering the terms and conditions of further milestones on project Gemini and the lack of communication from the Publisher as to its willingness to continue or terminate the Gemini project."

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linkedin.com
Sgt_Slaughter13d ago (Edited 13d ago )

They somehow have at least eight or nine different studios across the world with roughly 500+ people there. Development must be a mess behind the scenes at this place. Their last original project was released in 2021, most likely done in 2020 if not for COVID, which means these projects are probably over five years old or close to it by now.

jznrpg13d ago

If you read it, the publisher isn’t communicating with them. It seems to be a fault of the publisher and not the developer

Eonjay13d ago

Square Enix really comes across unprofessional here.

90°

Epic Games Asks Judge to Force Apple to Unblock Fortnite on iOS

The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.

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simulationdaily.com
PapaBop27d ago

Damn, I'm going to need to restock my popcorn if this keeps up.

230°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

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dsogaming.com
Vits41d ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK40d ago

But will it have micro-stutters?

Vits40d ago

But of course, even compatible with VRR, so you can really feel it.

rlow140d ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac39d ago (Edited 39d ago )

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel39d ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

barom39d ago

@1nsomniac Going digital did make things cheaper though. Games are dropping in prices at much faster rate than before and you’ll find plenty of sub $10 games on sale all the time, whereas before we had to wait for “greatest hits” label. Not to mention the indies basically have a levelled playing field now.

Pyrofire9539d ago

In the same way that you make all these assumptions and judgments on the future of UE, I see you making these assumptions and disregard any opinion you hold.
I see no value.
There is nothing constructive, just ire on what was and the willingness to believe nothing will get better.
You have given up on the possibility of joy and will not find it.

Profchaos40d ago

Will it have games or just more decade long projects

IanTH40d ago (Edited 40d ago )

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH40d ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen40d ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH40d ago (Edited 40d ago )

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen40d ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno40d ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

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