How to Build and Market Downloadable Content

We've compiled the methods and tactics behind creating downloadable content for a public more than eager to lap it up. Developers and publishers interested in asking gamers to spend an extra $10 a week after a game's release, take note: This is how to build and market downloadable content.

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MasterKen2969d ago

It made me want to buy a $15 map pack.

distorted_reality2968d ago

Hide it on the game disc and then pretend it's new a week after release?