Think about his logically. "IF" there is a next Gears game after Gears 3 it most likely won't happen till the next gen consoles are released...and guess who will be releasing the next gen console first....Microsoft. This will result in Sony once again releasing a console more powerful than the 720 because they will release the console later when tech has moved forward just like this gen with the 360 and PS3. EPIC is not going to sit on a possible gold mine waiting for SONY to release their next PS console if Epic can release the game on an already existing next gen console, being the Xbox 720.
. Why don't they release some high quality video of this showing. This off camera stuff ruins all the atmosphere and lighting...still...
Where is the announcement for the new IP Epic is going to announce??? I wonder if it will be called something like " Samaritan " and feature a main character that looks like Liam Nelson in the movie Taken and is a new breed of superhero with super hero powers....Hmmmmm....
I wonder what Epic has planned for E3...this is still Unreal 3.95 ( as Epic calls it ) NOT Unreal 4. I wonder if it will be exclusive to 360. Usually when a company demo's something like this, it's to generate interest and hope a pub drops large for the publishing rights...yep. it's called hitting the nail on the head. Did you notice that Crytek released their own tech demo right after this with very similar lighting. Competition is such a great thing.
BTW...M$ would be crazy to miss this opportunity. I think EA didn't do Bulletstorm justice with all there attention on Deadspace 2, Crysis 2 and Battlefield 3...just saying.
In about 6 months this level of Detail At Decent resolution should and most likely will be possible on a single GPU. I say this because SLI is inefficient meaning the performance you are seeing is not actually %300 of the 580 its more like %235 you lose some of that performance.
As for those of you who game on a console I would not expect to see this level of detail next gen if you are hoping for greater than 1080p at the moment I would expect getting the same level of detail as now just at a 1080p if not higher resolution, and over time in order to meet the expectations of the gamers who they showed the videos to and made promises about slowly lower the resolution to less than half that which was initially promised in order to provide the quality visuals but at the cost of resolution, and of course framerate.
Much like they did this generation.
I have had this theory since this gen launched, and i was right but no one believed me then. :)
What's bitter-sweet about this is that when devs start maximizing PC tech, it urges the console makers to out with a new console. Once DirectX 11 is standard for PC games, it won't be long before a new console is launched. Why is that a bad thing? Because then I'm gonna have to spend $700 on a new console...
This also requires a pretty high-end motherboard for 3-way SLI support. The cheapest one I could find with this support = $140 http://www.tigerdirect.com/...
Then you're going to have to power this bad boy. With 3-way SLI 580's you're going to need a beast of a power supply, and also one that's very reliable and protects you from thermal overload and will lend itself to good airflow, or you're just going to destroy your rig. Guru3D says that a 3-way SLI setup with 580's is going to push your rig to eat over 1000-watts. So you're going to want something like this for the power, the airflow, and the protection it gives you (cheaping out on the PSU is the last thing you want to do) = $280 http://www.tigerdirect.com/...
So that's just the barebones setup to get 3-way 580's. And you're already up to $2015. You haven't even got your RAM yet. Or hard drive. Or an optical drive (because if the next Xbox is going to come out next year like you predict, it is not going to be exclusively digital distribution).
You're also going to need a big case to fit all those guts and keep decent airflow and you're going to want a monster cooling system because those cards get HOT and you've got 3 of them all piled up on top of each other.
You're talking about $2500+, minimum. And remember, we cheaped out on the CPU going with the low-end Phenom II... which probably bottlenecks our monster GPU setup anyway and is most likely something we don't want to do. So don't cheap out on your cooling system (we don't want our next-gen Xbox to have the same reliability issues as the early 360's do we?) and probably give yourself a beefier CPU, and you're looking at what's probably easily a $3000 dollar machine.
With all the flack Sony took launching the PS3 at over 500 dollars, I don't think Microsoft is going to follow suit with their next console. So do you think this 3000 dollar monster is going to be viable to build and sell for under 500 within the span of a year and a half?
I don't think I have to tell you that the answer is "No."
In addition to what Vermillion mentioned, it is also true that a consoles architecture is quite different from a PC, and it usually uses custom parts to gain more performance.
If new consoles release next year, they will use a new graphics card, probably running on an equivalent of PCI-Express 3.0 technology, with better design for processor and memory bandwidth. A console is also able to handle branching and multithreading in a better way than PC, due to their set-in-stone architecture. They are able to get more performance out of cheaper hardware using these, and several other techniques.
It's not unlikely that they'll be able to render a scene such as the one seen in this demo.
"A console is also able to handle branching and multithreading in a better way than PC, due to their set-in-stone architecture."
You couldn't be more wrong. PC CPU's are MUCH better at branch prediction and multithreading. Xbox's and PS3's CPUs are in-order processors while PC CPU's are out-of-order processors.
"At any rate, Playstation 3 fanboys shouldn't get all flush over the idea that the Xenon will struggle on non-graphics code. However bad off Xenon will be in that department, the PS3's Cell will probably be worse. The Cell has only one PPE to the Xenon's three, which means that developers will have to cram all their game control, AI, and physics code into at most two threads that are sharing a very narrow execution core with no instruction window. (Don't bother suggesting that the PS3 can use its SPEs for branch-intensive code, because the SPEs lack branch prediction entirely.)"
Both consoles are very limited in that aspect.
As far as "set-in-stone architecture", that is not an architecture. The consoles just don't change so the devs can tailor to the limits of the consoles. But that just means they can get every ounce of power out of the consoles, it doesn't mean a console can compete against 3 580's that is 20-40x faster. Just a nvidia 560 stomps all over the consoles' performance and features.
A $3000 PC will get beaten by a $1000 PC inside about 18 months, 2 years maximum. Thats how fast tech moves. 18 months ago $900 5870 crossfire and $1000 i7 975 would have been as good as it got without going quad GPU, pointless thanks to scaling. Today you can get better performance for far less than half the cost with a $350 i7 2600k and $500 6950 crossfire.
The new consoles will not be around until late 2012/early 2013 most likely. By that time Tri-SLI GTX580 performance will have been packed onto one chip without too many problems, and the cost more than halved. As has been pointed Tri SLI scaling is not particularly great, even in best case scenario it'll be no more than 2.5x a single GTX580.
Consoles often make a loss right at the start, as tech moves on they become extremely cheap to manufacture. Its perfectly conceivable that by early 2013 a new process will be coming into use.
This summer 28nm will hit and a new generation of chips arrive, the fastest single GPU will likely be at least 1.5 times as fast as GTX580. Early 2013, expect 20nm to be about ready. This process would provide at a top end single GPU with at least 3x the performance of a GTX580.
Personally i think a manufacturer sooner or later might consider a console using a pair of slower GPUs on an extremely fast bus. This might end up being cheaper and considerably faster than one extremely large, expensive chip.
A little optimization means next generation of cards should be able to handle it. Only 1-3 years away from this kinda tech on a graphics card. GPUs evolve yearly. Now with CPU/GPU hybrids + GPUs as well I expect lots of great potential to come. PCIExp 3 as well coming soon. Either way next gen consoles are not far. A GPU can be built in the next couple of years to sport this game engine for consoles easy.
UE 3.975 = UE 4.0 if you ask me. This is a prototype of UE 4.0. I believe it means UE 4 is 97% complete. Awesome.
If they can deliver this on UE3 then power to them. Certainly not something I would expect on UE 3.
The environment rendering looks flat out amazing but all the characters look like they're made out of latex or something. And this is with 3 PC GFX cards? It's cool but they have their work cut out for them.
the video got pulled and the youtube video is now private. Do you have another working link please? And what was the battlefield 3 video that got pulled too?
I didn't see anything but a cutscene. It might have been real time but it was still a pre-rendered cutscene. Also this is running on a beast of a machine that no one but the elitist pc gamer has.
Show us something realistic that us normal gamers can look forward to. This is Crysis 1 all over again.
PLB
Show me a pc that can do this now that is cost effective. Show me a game available now that looks like this. If they made a game that looks like this now it would flop cause almost no one has a pc that can run it.
this wasnt pre rendered.. thats the point they were tryn to make.. this all real time graphics.. pre rendered is rendered and basically a video u play like a movie... this is real time... which is quite amazing.. meaning instead of taking 2 minutes a frame to render.. tis running in real time.
Only some games cutscenes are not realtime. KZ3, GodOW3 and UC2 use video (not realtime) for almost all of its cutscenes (Hence the large size on disc). Gears of War 1 did almost all cutscenes in realtime except for a few sections as video as well. Alan Wake is similar to KZ3, GodOW3 and UC2. It does nearly all cutscenes in video.
Halo games actually do all cutscenes in real time, pretty impressive. They can't do video, especially in Reach, because your player model is fully customizable, which can't work when you are using video instead of real time. You will notice if you put on the different armors on in GodOW3 or the different skins in UC2 and play the game, that the cutscenes where you revert back to Kratos' normal look and revert back to being Nathan is where the PS3 is just playing a video, not rendering at all.
When people say "gameplay", they are usually saying "real-time" meaning that what you are seeing is what the system is rendering, not a video. Gears of War cutscenes that were videos, KZ3's, UC2's and so on are "in-engine", meaning they used the game's engine to render it. However, it is pre-rendered into a video using the game engine but higher quality assets and effects that are not in "gameplay" or real-time.
This tech demo is real time (gameplay if you wish, but thats bad terminology), not a video.
For goodness sakes, look at it, what does Gears exclusivity have to do with anything? we are talking about a new engine which will be used accross the board, some people are so neagtive, every side of the bed the wrong side.
This community is the epitome of ineptitude. Any or all of the disagrees in this comment section are from fanboys that have somehow been offended by a primarily xbox associated developer, that make an engine for every platform.
Meh, wait and see as far as I'm concerned. This console gen promised much but, by and large, hasn't delivered on all of them. And epic is one of the most guilty of false promotion.
In other words, a CG cutscene supposedly rendered from an in-game engine is not the same as in-game graphics.
True, but a cutscene rendered real-time is about the same as how it will look in-game. They even said they can run it on a single 500 TI card with little optimization.
"True, but a cutscene rendered real-time is about the same as how it will look in-game."
Not when the cut-scene is a tiny fraction of a full level. Unless you want a load screen every one minute of gameplay, you need to expand that level out to something like 50x the current size and the number of characters 30x, and THEN fit all that that within console memory, performance budgets, and DX9-class video capabilities.
With all this new generation footage, I believe Microsoft will have some demo's and talk about the next Xbox at this years E3.
It's clear to me at least that Microsoft will probably reveal the next Xbox this E3 and release it in time for Holiday season next year.
Probably with Halo and Gears as launch games. If this is the quality we can expect to see then I'm on board, however we've all been fooled before, remember 2005 and all that CG footage? Or the Madden footage that we still haven't achieved?
If I had to guess, I'd bet this is something we'll see more of this E3.
They won't talk about a new xbox this year. Not with gears 3 coming out a couple months later. I do think next year e3 they will announce it though. Xbox is on it's last legs tbh. I'm sure they've realized a lot of their mistakes this gen and will remedy it for the 720.
Well we all have our opinions, I personally don't think the Xbox 360 is on it's last legs, not when it statistically had it's best ever year last year.
I do however think Microsoft will want that one year jump on the competition, so if they announce it this year, but it doesn't come out until next year around the holidays it really builds up anticipation and pre orders and all that good stuff.
It really wouldn't make much sense to announce it next E3 and then have it come out a few months later, I believe they will want to build it up over the next year and a half.
As I also said, they will still support the Xbox 360 and Kinect will work with the new Xbox as well, but imagine a E3 where we see stuff like Kingdoms, Forza 4 and Gears 3 for the Xbox 360, a ton of new Kinect games and to top it off the reveal of the next Xbox with Halo or something like that ? That would blow out everything else IMHO.
No it doesn't, unless the 360 and PS3 magically grow new state of the art CPU's and GPU's (I would be shocked out of my underpants if that happened) todays consoles are nearly if not already maxed out.
If Agent looks mind blowing then I'll say the PS3 still has a bit of Juice, but if not then it's maxed.
The reason I chose Agent is because it's supposed to be realistic and open world so it will truly benchmark the PS3.
Nothing official has ever been said that Agent will be 'realistic.' You wanna know what Agent will look like, just look at other Rockstar games and just imagine it possibly looking a tad better.
I believe this level of graphical performance could be achieved with the next wave of console/PC gen. Using the PS3 as an example, based on past history, the PS3 was able to achieve the CG cutscene graphics level found on PS2 games(in some cases better, example: GOD3).
In this Unreal Engine 3 video, those graphics looks like GC cutscenes of the current console gen(PS3/360), and based on the PS2-PS3 example, it will be achievable with the next gen consoles.
In addition, by the 5th-6th year of the aging next-gen of consoles, mark my word...we will see better than this demo.
lol at you all arguing, they could show you graphics that look like real life and you would still argue like children. Enjoy your games and shut the **** up.
yea, also reminded me of starcraft 2. You'll need at least a 550TI to run it and to fully enjoy probably 2x580's in sli (if they optimize it as it needs 3x580 right now).
Um metro 2033 and stalker: Call of Pripyat? The dynamic lighting in these games are second to none. Alien vs Predator and Lost Planet have the most detailed character models ever seen in a video game thanks to tessellation.
Xbox 720 can't come sooner
Gears of war 4 is going to be a beast.
Simply Outstanding!
YouTube mirror (in-case they pull it ala Battlefield 3).
Next gen will be crazy.
Just imagine the quality of all those multiplatform games who use Unreal let alone the exclusive ones like Gears.
lets watch development costs kill the industry once and for all next gen
and gears being exclusive after 3 anymore is doubtful..........