20°

GDC: How Steve Jobs and Gary Gygax Inspired Doom (Kind of)

In late 1991, id Software moved to Wisconsin, John Carmack bought a new computer, and the team wallowed in its love of Dungeons & Dragons. These three discrete points of data may not seem to have much to do with one another, but together they served as the petri dish in which Doom came to life.

60°

The importance of audio: How music makes games better

How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?

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gamespew.com
purple10110d ago (Edited 10d ago )

Twitter is blowing up right now

All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)

10d ago
60°

Milestone Games in the History of the First-Person Shooter (FPS) Genre

Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.

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wealthofgeeks.com
shinoff218388d ago

I've looked and wished we never did get here.

70°

The Most Iconic Game Weapons Ever

BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."

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bosslevelgamer.com
phoenixwing96d ago

You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.