Latest engine iteration to support PS3 and NGP development.
OOoooo. Yeah lets see a demo.
Yeah demo please! read the added features. This could make things a bit easier on devs and give them some more faetures to access. Nice little GDC gift but would like some screenshots at least
What was made with the previous versions of the engine?
good question this to i would also like to know
Its Japan devs and Sony 1st party that use it moste.
bubble subtracted for being unable to spell moist.
@B1663r You subtract a bubble for not spelling moist right? He wasn't even trying to say moist it was most, so its you who needs bubbles subtracting for spelling most as moist.
@B166r bubble subtracted for being a dick!
answer my own question lol http://en.wikipedia.org/wik...
Oh is that it =/ guess 3rd party devs wont care to much about it lol
It's not completely correct though. "Race Driver: GRID uses Codemasters' own Ego engine, an updated version of the Neon engine already being used in their previous release Colin McRae: DiRT." http://en.wikipedia.org/wik...
yep that's where i remember this engine from, flow and flower, didn't know about demon souls though
@Delbert But Neon was based of Phyre. EDIT: here's a link http://en.wikipedia.org/wik...
There's a list here.. http://en.wikipedia.org/wik... We both posted the same link at the same time... lol -.-
A lot of great PSN games, plus Demon's Souls.
No it is not since some devs still use unreal engine and dont know how to make a good PS3 engine or game.
not the engine posting the wiki link
Demon's souls used it.
Would love to see a demo of this as well
a brand new flower demo would be cool that game beautiful.
Journey will still be running on the old one, or? Anyway, Grid and Dirt is listed even though they are made with Ego or Neon engine or whatever. I think the PS3 port is handled with aid of Phyreengine though.
Ego is a modfied version of Neon, which itself is based of PSSG (which was the early name of PhyreEngine).
Sony Middleware? Oh shnap.
bubble subtracted for being unable to spell shrapnel
bubble subtratced for not being familiar with the term "oh snap"
Smh at B1663r. Thank you lockdoun.
good, but will there be any support from the community this time? I have been struggling with phyre for ages due to the lack of proper documentation and the reluctancy for developers to share their findings (because sony's documentation for it is total junk and they have to find out how it works by themselves). "Sony have touted several new features of the 3.0 iteration and tools, including a new asset pipeline and processing tool, a rewritten level editor, ‘more accessible’ API and support for entities, scripting, and integrated physics and navigation components." ^ this is the reason for the new engine. They are basically fixing the old one, the scope of it's capabilities will be the same but a lot more developers will use it now. They need to release a closed source engine so indie developers can use it (currently, it is a big C++ library full of shoddy programming and poorly translated comments) if they want to have anything like xna
So the new version features MLAA... nice! :) I really like Sony to share their first party devs' findings with third party developers.
Most first party titles use MLAA nowadays; it is incredible for its duty and apparently it is relatively easy to implement so it's a great feature for Phyre 3.0, indeed.
If I were a ps3 owner I would be upset that after all the stuff about the cell the only thing it is ever used for is post processing effects...
NEE NAW, NEE NAW, NEE NAW. thats the sound of the fire engine.
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