GDC 2011: Prince Of Persia Was Almost Derailed By Screenwriting Project

Jordan Mechner today reminisced about the development of his seminal platform game, Prince of Persia at the Game Developer's Conference 2011, offering recollections on the screenplay that almost derailed the project.

In August 1987 Mechner, who had been working on a screenplay while creating Prince of Persia for the Apple II, received a call from a Hollywood agent. "Against all odds I received a call saying that the agent had read the script, loved it and wanted to represent me," he said. "That was the beginning of my first Hollywood adventure."

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paradiselost932838d ago

I gotta say, it was a pretty damn good movie although missing a ton of stuff, it was well worth going to see in theaters.

2838d ago