Let us be fair here, comparing PS3 current tech, which looks great, to the top of the line DX11 Unreal PC software? I mean for shame shame... And please turn the brightness of the PS3 shots, they don't look like that in realtime. Why do these sites want to screw with the brightness to prove some point. The PC shots are clearly better looking, why still cheat the competition?
how the thing moves before talking will ya? Then you can judge ;)!
Edit: At DenyThef*cats: Oh really? Then I wanna see your face when you will see that the thing will move like an "Unreal" "Engine" with blocky faces and NO PHYSICS! Oh I don't have to see your face since it will be like the engine: faceless + moveless ! ;) ! Keep denying the facts then !
that got to say something about PS3's capabilities. of course it will not win but to be recognized as it is is already an achievement! 5 years old spec vs 3-way SLI GTX580...WOW!
At first, I was like, "This isn't fair..." Then, I looked at the screens. I gotta say, the PS3 holds its own. Of course the PC is going to have an edge in fidelity...so you can't compare them pixel-for-pixel. But screenshot-for-screenshot? PS3 looks damn fine. And though the image of Drake in the last screen is a completely different art style, I think the shaders are better than what we see on the UE face.
I didn't disagree with you either, but remember the UTIII demo with Othello fighting that android? That was a tech demo, too; but when UTIII came out it was weak compared to the PS3 tech demo, even on the pc.
LOL! They're pinning the theoretical output of an engine running on a PC that 99% of PC gamers don't have half as powerful of a PC as (Nor will any time soon), against a nearly 5 year old console?
its just a tech demo...as many have stated...and like everyone also stated; Epic is 'epic' at tech demo's...
they did this all the way back in 2005 for UE3...and then Gears came out...while it was NO WHERE near the tech demo, it was also way ahead of anything released yet...They then showed 'improvements' to UE3 throughout this generation with various GDC demo's (they always do this as they are trying to grab partners to use their middleware), of which have yet to actually make it fully into games (i.e. where is the 'meat' physics?...they showed different approaches to sourced lighting that UE3 has never done yet, etc..)...
its a commercial...nothing more...if this is more or less what to expect for UE4...then its very believable, and a fair amount of these processes will make it into next generation games...but no time soon...and not on either current console...
but I don't think anyone is trying to downplay the PS3 capabilities either...those games look great...but they WILL be replaced eventually...this isn't Epic coming out and saying they found some way to make this tech appear on current technology...its just what to expect in their next full licensed engine...
3 way sli. fuck so wait they wanna match this 3 seperate GPU chips to a ps3 gpu. witch wont have as much clock speeds even as the single 580 this is a £320-450 price card x3 cards
hmm eaither somebody has a big hate for the ps3. or there worried they have another console.
thats not a fanboy statement thats someone whos disgusted at these aricles getting threw.
yeah it does fine all things considered...I actually forgot how impressive heavy rain looks...but its always too bright in screen shots...when the TV is set up properly the game never looks so soft overall...
but people seem to be up in arms as if these games will never get topped visually...they definitely will...
Amazing, they had to use benchmarks to the PS3 so they can properly determine how far the graphics on PC has come by.
However, I've got the feeling once the "next-gen" starts, UE4 would get the dead heat again as the worst engine for the next generation. Sooner or later we'd see the likes of Cryengine 4, Frostbite 3.0 utilizing DX12-13 etc etc and the whole cycle of graphics will resume once again.
But in all seriousness, if that was the "standard" for next gen, there should really be no qualms for graphical comparisons. I mean, how far can one go before graphical limits are reached?
It is interesting that people want to talk-down PS3 graphics all of the time; but whenever a game, or in this case, bullshots comes out with half-decent graphics they want to run and compare it to the PS3's lineup.
I'm sorry, how am I downplaying PS3 graphics, my statement above should indicate the exact opposite! Unless of course, you took it out of context.
Although....
"but whenever a game, or in this case, bullshots comes out with half-decent graphics"
I'm sorry, but from what I've read, they're using "top-of-the-line" hardware to run the new UE4 engine. A "bullshot" would've been an overkill, don't you think?
It really is a massive testament to the power of the ps3, not to mention that the ps3 is pushing MSAA/MLAA, and multipass motion blur before its implemented in any pc engine lol.
And not forgetting crucial things like animation, things like uncharted 2 for body and heavy rain for facial skeletal stuff are cutting edge full stop.
"It really is a massive testament to the power of the ps3, not to mention that the ps3 is pushing MSAA/MLAA, and multipass motion blur before its implemented in any pc engine lol. "
Indeed, I would also like to give credit to the first-party and other 3rd party devs (like Insomniac/Sucker Punch/Kojima Productions) for taking the time to learn and push the console for every IP they make. Once the next generation starts, I can assure the PS4 or PSQuad (if they would like to call it that) would be beyond UE4 is capable of.
"It really is a massive testament to the power of the ps3, not to mention that the ps3 is pushing MSAA/MLAA, and multipass motion blur before its implemented in any pc engine lol"
Don't kid yourself. PC used multisample anti aliasing years before PS3, and Direct X 10 object based motion blur seen in several PC games since 2007 is more advanced than anything PS3 can, does or will ever do.
Pc leads, console follows. This is a fact of life.
computersaysno...you're doing what every PC fan does...marginalizing 'rendering' tech to say that PC 'games' always do it first...
and the short answer is...no they don't...The tech is developed on PC's obviously...What he was getting at was that the tech is not always used in a PC game first...
the motion based hit response system in killzone 2...further utilized in killzone 3...is NOT used in any PC game...ever...It uses reversing rag-doll physics overlapped with full motion captured animation...to give an ultra-realistic system where enemies 'absorb' fire and accurately try to recover balance through motion captured animations...its as dynamic as animation can get at this point...no other game to date has done it...
that is not to say a PC game couldn't do it...I think his argument was simply that there are things in some console games that have not been done on other platforms yet...
and there are plenty more...procedural texturing...calc based texture mapping that can allow texturing to be changed in real time after all ready being loaded on screen...its a subtle effect...but was INTRODUCED to an actual game in Uncharted in 2007 (the biggest example being Drake's pants getting wet dynamically and then drying...not getting wet to a certain cut-off...getting wet exactly to how deep into water drake walks)...
We all know how PC's are the strongest...the issue is that PC developers don't push them nearly as hard as some developers pushed fixed hardware...there are a 1000 reasons for that...any current PC is capable of a hell of a lot more than either console...its just developers don't regularly take advantage of it...
the fact that the best looking PC game (and overall) is from 2007...is a prime example of that...
Unfortunately kleptic you are putting words in my mouth. Where did i say that some techniques are not used in console games first? Nowhere. I merely exploded a few very specific examples that were used, as false. They are false.
Certainly i don't need a lecture to tell me about techniques in console games. Many of these techniques are developed outside of the console realm anyway, and often cannot be attributed solely to console developers.
Finally many of the techniques that are apparently pioneered solely on console are pioneered out of necessity, often down to hardware limitations of the machines themselves.
For example despite intel looking into MLAA and being used on many PS3 games now, the question you have to ask why it is not appearing on more PC titles? The answer is simple- it is better than the QAA option for PS3 but worse than the MSAA/CSAA PC games liberally use for years which PS3 is often incapable of doing due to bandwidth, ROP performance, memory constraints etc. Superior PC hardware thus does not need to use it, PC games do not need it because they do not share console hardware technology contraints.
This can also apply to procedural texturing which exists because of memory constraints on console, disc space, something not shared again with PC hardware.
Hit detection physics and such, again, PC has ridiculously more advanced hardware acceleration available to PC developers in Physx. Mostly effects consoles cannot do and won't do this generation.
PC still leads, console still follows. If people realise that many console techniques not used on PC are not used because PC does not need them thanks to better hardware there might be less arguments. Its a bit boring hearing people bang on about console techniques and throw them about as if they are the state of the art in the industry when most of the time what they are actually pointing out is that these are created to avoid hardware bottlenecks PC does not have.
I would argue and say metro 2033 is at least as technically accomplished as Crysis, and BF3 looks incredible.
More and more developers have games this year looking to exploit modern Pc hardware because of the wide gap that now exists between it and the consoles. There are 7 or 8 high profile games out inside the next couple months alone that will have DX11 support. Lets not forget we are in a topic which sees the most popular multi platform engine being shown with DX11 support. Theres a bunch of other game engines now also incorporating DX11 support. Multiplatform ones which is good news.
Microsoft have reaffirmed their stance to increase Pc support after many barren years on format too. I think that the format has grown in attractiveness to several devs cos of the disparity in performance now apparent. Three or four years ago the gap seemed insignificant, now it is a yawning chasm and more devs since are looking at exploiting that.
Devs are interested in using the technology especially stuff like physx and 3D vision which seems very popular right now. DX11 this year will just be an extra bit of icing on the cake. Don't underestimate Pc devs.
Acutally PS3 stands strong here. We're comparing 5 years old tech to new engine on some solid SLI behemoth. There's also the thing with darkness on screenies. It's a masking thing. I sure hope to see games looking like that in eight generation.
PS3 guys want to brag about the graphics of their games so they compare them to the new Epic demo running on crazy PC hardware and then pretend the PS3 stuff is "in the ball park" when it clearly is not anywhere NEAR the ballpark.
"look! We can do a neon sign and darkness too. And Nathan Drake looks...a little slightly...as good. Almost.....if you squint. "
LOL.
This confirms it. The PS3 fans wear some crazy thick goggles tat keep them from seeing what they don't want to see.
is that there are lighting algorithms that the Cell can breeze through that are simply not possible on a GPU due to the fact that GPU processors are highly optimized to do a massive amount of a few simple computations. To simulate algorithms that can be done on the Cell (or any desktop CPU that's can match it's math computation speed), you require a highly iterative approach using a massive amount of GPU silicon.
This is the problem with DirectX's virtual monopoly. It's very limiting. Given the amount of silicon in computer hardware today, the quality of graphics should be vastly superior to what we're seeing in PC games.
A modern GPU can hardware accelerate 128bit, FP32 HDR lighting. PS3, or 360 cannot. Nothing CELL can do in software will be fast enough in practice to surpass this.
"or any desktop CPU that's can match it's math computation speed"
You mean floating point? CELL in PS3 has good single precision speed, just over 200 gigaflops. However even a GPU like a Radeon 4670 has over 400 gigaflops SP, something like a 6970 has nearly 3 teraflops, or more than 10x CELL.
In double precision PS3's CELL is very slow, about 15 gigaflops. A low end core 2 duo (dual core) has 25 Gflops, a core i7 990X (fastest consumer six core CPU) over 100. Something like a Radeon 6970 has over 600Gflops in DP.
In practice (like [email protected]), the Cell is MUCH faster than almost any desktop CPU or GPU.
...and the only desktop CPUs that top it, have over 3x (~3.2x, actually) the transistors, and the Cells used in [email protected] actually only use 6 of their 8 SPUs as well. If you made a Cell with as many transitors as the high-end i7s that best it, you'd have 3 PPUs and ~27 SPUs, and you'd wipe the floor with any other chip.
A Cell destroys any other CPU, transistor for transistor, when it comes to real-world math-intensive calculations. GPUs lack the flexibility to be effective at anything other than what they were designed for.
"In practice (like [email protected]), the Cell is MUCH faster than almost any desktop CPU or GPU"
Actually no. GPU points in folding are vastly higher than PS3. Folding client is specifically tailored to CPU/GPU workloads anyway. PS3's CELL is far slower than GPU with the tasks GPU clients recieve. CELL is also less flexible than a conventional x86 CPU, although faster in other tasks. Folding is a poor example to claim performance figures in for PS3, simply because the tasks done are not directly comparable.
"A Cell destroys any other CPU, transistor for transistor, when it comes to real-world math-intensive calculations. GPUs lack the flexibility to be effective at anything other than what they were designed for."
This argument never works because by its nature, you are comparing ONLY favourable aspects for CELL in isolated cases and ignoring the fact that CELL is not as flexible as an X86 CPU, nor as fast as a modern GPU for floating point/massively parallel with GPGPU. GPGPU has changed the game and rendered CELL mostly obsolete- look at the fastest new supercomputers. GPGPU powered.
Though it is more flexible than GPU and faster than X86 in some aspects, the argument always collapses under basic logic. Why? Simple, a modern gaming PC has the BEST OF BOTH.
It has better flexibility with a good x86 CPU AND massively higher floating point performance with any halfway decent GPU you care to mention. This is why the fastest computers are now x86/GPGPU hybrids, and not CELL based machines. Best of both.
CELL is a jack of all trades, master of none. Because a gaming PC has dedicated hardware, it is far faster against CELL everywhere it counts.
just watch in a few years time when ps4 and xbx 720 will be out these comparsion will look dated . and to think its fair to put ps3 exclusive up against a picture like that its not fair ps3 has great graphics and exclusives for this gen . in years to come ps3 will always push the enevlope for consoles and raised the bar for consoles out there im not including pc im talking abot ps3 360 and wii peace out ?
Open your eyes people, there is an imbalance here of system owners which is why we see so much bias in favor of the Playstation 3 here on the forums, and if everyones eyes were open you'd realize that what THE CELL said is laughable. The Playstation 3 system is a very good one but it is also old technology now that just can't keep up due to its proprietary nature.
You might be right about the imbalance, but consider this:you cannot achieve complete harmony...
We could try to pursuit the idea of complete balance, where there were equal amounts of each 'fans'. Then upon registering the N4G should allocate e.g. 300 users to xbox and 300 to ps3 and so on... i don't think it would work.
Or you could try to change everyones mind...
Either way I think, it would be best to just, voice your own opinion. But that's just my opinion
I have to agree with LevelHead.... I made a comment that I was a little underwhelmed with KZ3's pre-release reviews (I have 2 PS3s) and I got absolutely stomped down.....
I bought the game anyway having enjoyed KZ2.
The Epic engine looks better, but the PS3 still looks pretty damn good, especially considering its age.
are you kidding me..this smokes anything the ps3 puts out. this is why this thread is needed to show ps3 fanboys that the ps3 hardware will be outdated...they're always thinking nothing else is better.
Why do some people think the PS3's graphics is so unmatched to the ridiculous point that even "next-gen" graphics can't compare? That's the silliest idea I've read in a while.
Forget about comparing it to the "next-gen" of graphics, games from current gen on PC are still king.
They miss the point. As someone who did PC gaming for a decade before switching over completely to PS3, the key advantage consoles have is ease of use – no install problems, graphics card compatibility issues, etc
And also the fact that while PC graphics are still superior, PS3 graphics are “good enough” for immersion. You couldn’t say that 7 years ago for PC versus PS2 for instance, PS2 and even xbox graphics were not just weaker, the amount of jaggies and low resolution was awful compared to 2004-era PC rigs. Might change with BF3 and other 2011-12 games as the PC may again offer graphics and features way beyond PS3
I will be buying Gears 3 and Skyrim but unless these games blow peoples' minds, it won't be going to those two at all. Gears looks to be more of the same while Skyrim looks impressive but we won't know anything until later this year. Nice try.
Considering how many "Games of the Year" there are Gears 3 has a shot.
As for graphics, like I said in a post on a similar story, the new UE looks great, but I hope it can be utilized effectively on all systems. The PS3 games are good too in terms of graphics, but the new technology is an improvement, as should be expected.
Dumb comparison, no facial comparison to GOW3 or MGS4(3years old), compared to a more than a year old game and compared to an incomplete game that is still 9 months away.
Thank you...another example of the lows N4G will go to approve these senseless articles. The PS3 cannot hope to compete with a next gen engine...and that's a PS3 supporter telling you this. FFS quit the whack articles already!!
Getting the obvious out of the way: the Epic Engine looks better.
BUT, you have to admit, considering Epic are calling this NEXT GENERATION graphics... The PS3 holds up!
It's something not entirely impossible to do with a lot of spit and polish, the DX11 is always going to look better, but this isn't a leap say from PS2 to PS3.
I game probably 60% on console and 40% PC - and I prefer the look of many PS3 games. If we're talking solely about graphics it isn't about about overall resolution, or even about texture resolution in most cases - it's about art direction.
I think the best looking game I have seen is Uncharted 2, before that it was probably Gears 2. Killzone 3 looks great, but no doubt a PC FPS would whip it - but does that detract from the fun of the game? I know a PC could churn out a higher res, more detailed version of God of War 3 - but the fact is there is no comparison right now on the PC to that particular game.
I find it pretty amazing that a console that costs less than a single top end GPU can hold it's own so well. In many ways this is a sad reflection on PC exclusives, and a sign that most PC games are being built with consoles in mind.
Actually the PS3 does not do DX10 nor does it perform HDR+AA together...or at least well.
The RSX (Geforce 7 series GPU which does not support HDR+AA in hardware) cannot do this so it has to be split among the Cell to do one task and the RSX to do the other. Which is a performance killer. This is why developers have opted for a post production AA (MLAA) to by pass this.
Well that was a bit of a worthless comparsion. Why compare pc grapics to console. Thats DX11 tech right there. That will not be seen on console this generation and the next gen could be as much as three years away.
PC gamers will have the benitfit of this way before any console gamer. Compare xbox to ps3 not pc to ps3 thats just unfair tbh. This is not what having Gears of war on your xbox brings you im afraid.
epic likes to toot their horn about their AMAZING engine, but most of the time their games look nothing like they were supposed to utilizing the specific engine. so epic should just take their engine and shove it. when they make an actual game that looks better than a ps3 exclusive while running that engine. then they can praise it all they want but until then, they just need to shut up
Soooo my question is how will the engine works for the xbox 360. The processing power works good for CPU with video cards more memory etc. For people who has sparring money will it be a "Must buy" or lets just keep comparing games so people can get the point.
Heavy Rain looks washed out and lifeless and it always has looked washed out and lifeless. The tech demo is far more impressive than anything scene this gen.
You know all things considered I assumed the PS3 would look much worse considering that it is running on technology from 2005. If higher fidelity means production time and costs will go up even more, I'm actually pretty happy where we are at in the graphics department.
Comments are made like if a 360 fan had posted those comparison just to flamebait. Guys, it's a nextgen engine, it's supposed to be more powerful than the PS3 and 360. 3way-sli nvidia cards are surely more powerful than the home consoles we got right now. I'm just glad to see the advancement in graphic.
The only thing that's stopping us from getting graphics like that is material and manufacturing cost. Video cards were already much more advance when the 360 and PS3 came out, but the price would have been very high to add it to the build of a home console. So we can see all we want, but were ain't gonna get this at a reasonable price for at least 1-2 years AT least!
but again, very impressive engine. can't wait to try this out in a couple of years.
Honestly, it's not that big a difference. Considering a new system to run the little difference would probably cost 400 or more and I already can get close with what I already have I'd say no thanks. It's not enough of a difference for me to invest in. Maybe devs should try to reach the best of whats already out (PS3) before they say they need a new system. Do they need a new system to finally reach PS3 graphics?
This is what distinguishes closed platform/console developers from PC devs..
On consoles, particularly 1st party devs, they are constantly pushing the hardware they have to the point where no more optimisation remains, getting the absolute most out of the hardware. In the PC world however they seem to want to hop n skip to the next gen where they can rely on ever greater hardware!.. :/ #ItSucks
The fact that the PS3 are running games beyond its years proves that it's a powerhouse console. I'm sure PS3 can handle the New Unreal Engine just fine..I dunno about the other console though.. :)
I really wish that you understood how false what you just said is. unfortunately i cannot beam you the answers to all of the blind speculation.
Please just go read about a GTX580 you will understand after you know a little bit more.
no offense dude but my ps3 is old fun but old. It is no longer a "powerhouse" that word really gets to me its like oh my cock is a powerhouse because it does what its designed to do. Must be a powerhouse. and FYI it is not "ps3 are running games beyond its years" its running games that were made for it.
it cant handle the new UE3 engine. its just impossible. I believe Unreal Said it themselves that this version of the engine cannot be done on current gen consoles. expect it next gen though.
But, this comparison is a testament on how much sony and its first party devs was thinking when it came to the future of the system, even though it cant beat out a PC that runs on a monsterous graphics card like the GTX 580, in fact 3 gtx 580s. being able to implement new techniques of rendering a game (deferred rendering, MLAA, etc.) will benefit hugely when we get to next gen.
I believe they will, in the future pursue making a successor to the cell processor, but along with designing it with the ease of developing games in mind.
What a living jackass the auther of this article is... Jesus!!!. Any fool with a degree I see gets hired to write wet sh*t....
This idiot is comparing a clearly PC (a powerful one at that) driven demo to compare to the PS3... really. I am sure if any of the 1st and 2nd party developers for Sony was to run their engines on a PC it would be on par or surpass Epic's offering.
Oh wow was that really running on TRI SLI 580? I thought when they said "next gen" they meant the 500 series Nvidia GPU's. Apparently they are just completely skipping that and moving on to the newest ones. Seriously, who spends $1500 on GPU's? I spent $500 and thought that was crazy.
Comparing a tech demo to a real game? How pathetic. Not one game will even come close to looking that from Epic on the 360. Look at the current Epic games now and compare them to their tech demo. Sober up dummy!
I feel like total f*cker tonight because of all my negative comments on N4G but seriously..this article..sight..
Sorry but those games are not even close.. They look great which is not a surprise because of the power behind PS3 but still. Those screens about what the games can look in the future are just mind blowing! All the lighting and all.. <3
Pointless... Yeah, the PS3 games still look incredible. But those new Unreal shots look much, much better. Those reflections in the puddles on the street, the facial textures, no aliasing to be found...
We're years away from this being playable but I can't wait for the trailer to come so we can see it in action.
I don't know why people are obsessed with comparing, makes no since. However, the ps3 still looks good. Epic is just predicting what the next gen console graphics would look like running on UE3, not 4. More likely this is probably a new ip for the next xbox.
Could be just a tech demo,Remember when they showed a tech demo footage in 2004/2005 on the UE3 with strange gothic buildings, and beast. Turned out to be gears of war.
To people that disagree with the information on these links are complete fools to think they know more then ibm who clearly did all the grunt work on the designed & others that have lots experience spent programming on the cell architecture.
Also People said the same crap about PS2 that it exceeded it's limits then came along god of war 2,tekken 5,gran turismo 4 ect..& proved people wrong so expect the same result with PS3 before it's all said & done.
@bowlingotter...2006's resistance fall of man,2007's uncharted,2008's metal gear solid 4,2009's uncharted 2,2010's god of war 3,2011's killzone 3 ect...the games speak for themselves & haters continue to hate & PS3's userbase continues to grow!
Ps3 is a better console than xbox360 and everybody knows that, whoever wants to be a stupid fanboy and said that the xbox360 its a more powerful console they know their wrong but what xbox have that ps3 dont is a better online system thats why i play more xbox than ps3
I spend much more time on my PS3 than Xbox360. Yes, they have incredible looking games. No, they do not compare to the new UE3 tech demo. You're missing the point. There's a difference between being a supporter of the PS3, its hardware, and its games, and being a rabid fanboy.
there we go again, they are not comparing the system vs the engine they are comparing game that are coming out on 2011 and game that already came out like killzone 3. who create this post should've name it Unreal engine vs Ps3 exclusive engines that would've been better because they are comparing their own engine like the one that uncharted 3 is using vs the tech demo, stop being a fan boy and ignorant. also the pc always going to have the best graphics for any game because they can run the engine to the fullest.
i seriously cant believe some of you think the PS3 'holds its own' here lol.
a few things:
1. all of those PS3 screens are from pre-rendered cutscenes. the Uncharted shot is a higher resolution model thats used for cutscenes.
2. all of those 'screens' are reduced from native size to like 400x300, making them look more detailed than in their full resolution. keep them in their native resolutions though and you will see all the aliasing, low res textures, and low res geometry on the PS3 screens, whereas the PC Unreal ones will look just as good as they do in the downsized pics, only theyll be probably 4x the size of the PS3 screens natively.
3. heavy rain is like one big cutscene. when theres little to no player interacttion, all the processing is dedicated to making it look good because everythings scripted. same with uncharted. the tech demo for unreal is what theyre saying graphics will be like in real time.
4. these are carefully selected PS3 screens vs just any old shots from the tech demo. when you see these PS3 games in motion, they look vastly different than they do in picture perfect promo shots with 16xMSAA applied and extra post processing effects.
the PS3 is no more powerful graphically than the 360, and BOTH of the current gen consoles cant hold a candle to this unreal tech demo. why? because this tech demo is literally a generation or 2 ahead of these consoles. itd be running on multiple top of the line GPUs with probably 8+gb of RAM. artistically you might think 'yeah the PS3/360 can hang with it', but technically theres not a hope in hell they can. there would be more polygons in that guys nose in the tech demo than in an entire scene in Killzone 3/Gears of War 3/Heavy Rain/Uncharted 3.
Agree with EVERYTHING you said EXCEPT uncharted being a big cutscene with little to no gameplay and 360 being in the same ballpark as ps3. Simply put what happens If I have a GTX 580 With a intel core duo? The system is bottlenecked right? The 360's processor is vastly inferior to the ps3's just google it and see, the reason the 360 can't compete in graphics with ps3 is because of this.
I think its more due to the fact that the cell can do some level of GFX which frees up a lot of space on the PS3s GPU. Thats really why games look so good on the PS3 in the first place. But i do have to admit that it isnt an easy task to accomplish this.
You kinda have the idea but because the PS3's processor is so good it can generate its own RAM which THEN opens up the GPU's possibilities. Plus since the PS3 is a fusion system the GPU AND CPU work together to render the graphics. If the 360's CPU was equal to the PS3's CPU then the 360 would be capable of producing better graphics being that the 360 is ALSO a fusion system, but Its processor makes it inferior to the competition.
If you're actually considering the effects being rendered like the bokeh depth of field, the PS3 images cannot compete, aside from that last Nathan Drake CGI shot.
PS3 fanboys are getting overly defensive, because even games like Crysis cannot truly compete with the effects being rendered in this tech demo.
Im sorry Im not Impress at all with those screen's (hit the disagree I dont care) those pic's are a little bit further along than PS3..that's kind of weak..& PS3 is not even at it's peak yet..Im sorry to me that's not next-gen..if that is that's kind of sad..this gen is the mold of what's to come..& that's not what's to come...
?? nah im sorry the best game this gen with the unreal engine to me is GEARS PERIOD! & Batman Arkam Ayslum...nothing more...and if GG went multi-spread with their engine it will be way better with game's...everything look's shiny & plastic & stiff with their engine just my opinion...
Yeah, right. Comparing prerendered not ingame shit from Sony is FAIR. Some of HR screens are real, but the Uncharted one is definitely NOT ingame, people, are you blind?
lol why put heavy rain? one of the crappiest graphics.....
put up gow3,uc anything else...but the screens up there both ps and the other thing w/e it is-even though theyre detailed- they still dont like anything "real"
wow , nice :) , but what console that have epic engine ?.. and what is the game they comapared with ? ..
ps3 is very old but still have the best graphic games , look at uncharted 2-3 , heavy rain , god of war 3 , mgs 4 . the last gaurdian , Final fantasy versus , AGENT...etc just imagin these games on the pc with this engine :D and i mentioned AGENT even though we didn't see anything from it because rockstar is making it and w eall know rockstar , they are one of the best developers and we all know it's going to be a beast , they are working on it for along time ago...
if they are comparing this engine to the ps3 just to low it then why don't you compare halo or any xbox360 game and see what would happen....
Yeah its just insane to compare, it was real-time only achievable on PC.
GTX 580 - 1581Gflop/s SP and roughly 515Gflops DP GTX 580 Tri SLi - 4743Gflop/s SP and roughly 1545Gflops DP PS3 - 218Gflops SP and roughly 75Gflops DP 360 - 115Gflops SP and guessing 57.6Gflops DP
All these are theoretical peak performance. Scaling will not be perfect in the real world in SLi, although Nvidia claims on certain synthetic benchmarks result are correct.
Can we get an Xbox 360 comparison too?
And I want this tested up against Crytec 3.
Let us be fair here, comparing PS3 current tech, which looks great, to the top of the line DX11 Unreal PC software? I mean for shame shame... And please turn the brightness of the PS3 shots, they don't look like that in realtime. Why do these sites want to screw with the brightness to prove some point. The PC shots are clearly better looking, why still cheat the competition?
just watch in a few years time when ps4 and xbx 720 will be out these comparsion will look dated . and to think its fair to put ps3 exclusive up against a picture like that its not fair ps3 has great graphics and exclusives for this gen . in years to come ps3 will always push the enevlope for consoles and raised the bar for consoles out there im not including pc im talking abot ps3 360 and wii peace out ?
still unmatched to ps3 power
looks TIE
Does look insanely good but then what hardware is that running on?