Epic Games isn't just showing off the latest improvements to the Unreal Engine 3 at GDC 2011. They're showing us what the next-generation of games should look like. Do the images hold up to the hype?
Yeah. As soon as you put the disc into your 360/PS3/PC.... Boom. ;P Thats how powerful such engines seem to be now.
i can't wait to see how many devs go under next gen
Holy sh..! I'm glad we are starting to see the types of games I bought these consoles for! First the Battlefield 3 vids. And now we are seeing tech demos like this. I don't think something like this would be possible with the current consoles, but if it happens and they turn it into a game... F*ck it... I'm all in!
I wouldnt get your hopes up, even if they got it running with all this tech on consoles, there would hardly be any game there. This tech seems VERY demanding, Beyond anything available today, hence its a tech demo. I think we will get some of these features in the next gen but not all of them, just like we were promised 1080p 120fps standard and got 720p 30fps standard
Where can we watch the demonstration? The screenshots look almost next-gen, the video will make us :D !
@AAACE5 These tech demos are DX11. Xbox/PS3 have only DX9. This is for current PC's and whenever future consoles come out.
So these are what next gen cutscenes will looks like, with the actually game being slightly toned down. Looks like they've finally reached the level I've been waiting for. But if you want to see next gen graphics look no further than this. http://www.youtube.com/watc...
PC will run this in realtime, this year. When the summer comes around and the 28nm generation of GPUs hit, this will be possible in realtime in a game if someone builds it. Expect the fastest GPU by the end of this year to have at least 3x the performance of a GTX580. Already a GTX580 is roughly 8-10 times as fast as the console GPUs. The next level will arrive this year with a long overdue 28nm node. Remember this comment when you read reviews of the next gen 28nm dual GPU cards, because they will be running Crysis with everything on at very high resolutions 100+ frames a second no sweat. If you want an idea of how fast a modern GPU is, GTX590 would very likely be capable of rendering the original Toy Story in HD, realtime i.e the length of the movie to watch, something which took over 100 workstations 46 days in the mid nineties....
Those screens look a little dark/muddy/dull/grey and where's the color Trying to hide something Epic? The same criticism that was thrown at KZ2 should be directed towards ME3. I guarantee that this game will look nothing like what you see in the screens and will not surpass KZ3 in terms of graphics or gameplay.
Balckknight /facepalm Pretty sure Ps3 don't run Direct x period.
I would cry like a baby if a future GTA have these type of graphics http://betacache.gawkerasse...
These picture shown are to depict what we may see next generation.. And, you say this 'game,' that would be Next Gen, won't look better than KZ3. Man are you delusional..
"PS3 have only DX9" completly wrong. ps3 has opengl and therefore is way more flexible BUT also way more intensive and difficult to code for. to make it easy DX = predefnied effects pipelines etc. nice and handy to use fast results but limited to its features OpenGL= pretty much open for anything but every effect has to made from ground up to work, longer production time but more flexible Opengl is the main reason why the ps3 crushes the 360 in the exclusiv section, time over time they evolve they opengl definitions share it via the companys intern studios and start maxing out the systems capability and optimising the hell out of it
@Ghoul See below, OpenGL is a standard, OpenGL wont magically make the RSX be able to do things it can't physically do. @nycredude You should be facepalming. DX3D is a standard, a spec, meaning to be a DX9 video card, the card must have certain features and abilities. This is similar to OpenGL. The RSX in the PS3 is a geforce 7 series nvidia GPU, a DX9 capable GPU. It is also an OpenGL 2.0 compliant card. DX9≈OpenGL 2.0 DX10≈OpenGL 3.0 DX11≈OpenGL 4.0 The PS3 uses a slightly different OpenGL than PC though. It uses OpenGL|ES (OpenGL for Embedded Systems) 2.0. Roughly the same as OpenGL 2.0. So when one says the PS3 is DX9, it is true, it is what the card is capable of but uses OpenGL ES 2.0 instead which is extremely similar. Here, let me help you:
can't tell you how sick i am of hearing ps3 fanboys cry about killzone. lemme tell you. i bought kz3 (first game i bought for console this year) and it looks like crap. and it plays like crap. please stop comparing games to it. it's one of the worst games i've played this generation (no balance, no imagination, no color, no nothing). and if you wanna talk about their post processed cut scenes, please die.
Looks great but as tech demonstration(points to FF7 PS3 tech demo, which graphical awesomeness we're still to witness in-game), it's far from reality. Personally when seventh generation was coming I always thought that this gen will be about volume and quality. Huge, dynamic worlds, lots of gameplay. 25Gigs of space whispered that. Instead it was filled with uncompressed audio, video, higher res textures, better models and animations. But volume and quality-wise, today games are nothing compared to oldies. Next-gens are bullsh!t.
"Expect the fastest GPU by the end of this year to have at least 3x the performance of a GTX580. " Uh? No, just no.
"These tech demos are DX11. Xbox/PS3 have only DX9. This is for current PC's and whenever future consoles come out." So Sonys console is using a GFXs tech by Microsoft? You sir are wrong since the PS3 doesnt use DX instead it uses OPENGL http://www.opengl.org/news/... Just thought you might want to know :) Edit: K i read one of your comments and i understood why you made that statement. I apologize for what i have said.
Yes chak, yes. GTX590 and 6990 will be AT LEAST 1.5 times as fast as GTX580, actually probably closer to but a little shy of 2x the theoretical performance because of thermal and power constraints. These will be here within a few weeks, still on 40nm of course. 28nm will typically bring a top end single GPU also AT LEAST 1.5 times faster than GTX580, but again, probably slighter faster than even that conservative estimate. Two of those will likely go onto one board for the fastest cards, a dual GPU board in Q4 2011...... Moore's law dictates this. GTX580 is technically only about 15 percent faster than GTX480 which was a fresh generation, launched a year ago now. 28nm will allow again at least 1.5 greater transistor density but if you look into this better, because 32nm was scrapped, the leap from 40nm to 28nm is larger than the leap from the old 55nm node to 40nm. In short, 28nm could provide a 6 billion transistor GPU, which would be a smaller jump than we saw with GTX280 to GTX 480. So i am also being conservative here.
Epic has the best bullshots in the biz; in-game, however, cuffs and collar don't always match.
PC has "Next-gens"? I know it sound stupid, but PCs are totally upgradeable and more powerful stuff comes out every time, I remember when I bought a G-force 9600gt and like one week later the 9800gt started to roll out, lol I felt so dumb XP
Well 'next gen' in the case i referred to was with generations of Graphics processors/process technology. When a new, more advanced smaller process technology arrives then you usually see another large step in GPU performance. The lines are not entirely distinct, but generally as a new process arrives, you see a considerable leap in performance from the fastest single GPU cards. Halfway between these distinct generations, you usually see a 'refresh' of models, slightly faster but not a big leap. The consoles were really built between the 110 and 90nm generations. Since then we have had the fully fledged 90/80nm gen (8800, radeon 2900) then the 65/55nm generation (GTX280, Radeon 4870) now we are well into the 40nm generation (GTX480/5870). In that space of time we have gone from the console GPUs with around 300 million transistors, to GTX580, with 3 billion!! Each provided a large leap. This summer, we are due the next process node, 28nm. You will then see new products from AMD and nvidia, considerably faster than the 'refresh' models GTX580 and Radeon 6970. The industry entirely relies on shrinking manufacturing process size to advance performance significantly. Increasing transistor density is the main way to improve performance.
There's this thing called paying attention to what's actually being said! To everyone who disagreed with me and commented against me, read my comment again... better yet, i'll point out what you missed. 1. "And now we are seeing tech demos like this." 2. "I don't think something like this would be possible with the current consoles..."
This engine will make the "superior" UE3 engined games in development for 360 even better. PS3 already struggles with the advanced demands of the cutting edge UE3 engine so I don't expect it to go well with the Sony camp. Maybe this will motivate them to make a better console next time.
Lag and Low frame rates.
@paintsville My god where to start with you...i am really speachless to your comment. I am having a hard time trying to figure out if people are really this retarded of if you are being sarcastic...
hmm... no offense Epic, but Guerrilla, Polyphony Digital, and the Naughty Gods have already shown us. You should pay attention to them.
No offense, Maddens, but this looks better than the CG movies of any PS3 exclusive. PS3 has shown us what THIS gen can be. These shots are beyond current consoles.
Are you saying Epic doesn't know their stuff when it comes to computer graphics?
Maddens Raiders goes for the burn and....HE FAILS!! FAAAIIIIIIILLLLLLL!
Knew you were a worthless fanboy right after you said Naughty Gods.
eH dluoc eb cixelsyd
just when i thought fanboys couldnt get any worse, another breaks the record
@IcarusOne You know these "CGI's" are in game and NOT CUTSCENES on the PS3...right?
These screenshots look better than anything those developer's you listed have shown. You should learn to pay attention to what's right infront of you.
@IcarusOne Computer Graphics are like movies when ported to a console, its just a matter of disc space. I thought God of War 3 had CGs up to the point were i noticed i was controlling Kratos. Yeah they look that good.
Come on Madden...REALLY? HA!
"Computer Graphics are like movies when ported to a console, its just a matter of disc space." Does that sentence make sense to anyone? I literally can't tell what it means.
Evilmonkey got a lot of disagrees, 360 fans are here lol
@Ts-shio Run to the hills your world is ending! Cause up to this point everywhere i looked was nothing but PS3 fanboys! Anyways that looked amazing and highly doubtful these current gen systems will be able to handle it.I could be mistaken but we will see.
no, no they don't. you have no idea what your'e talking about maddens raiders, you're just a fanboy.
gears 3 honestly looks better than uncharted 2 and this is coming from a guy that loves his uncharted.. but Gears 3 is better. Uncharted 3 will have to one up epic again though.
I really want to say something nasty after reading your post, but you could'nt possibly be serious, right? Right?
The Fail is strong with this one
Well Madden didnt understand it, but it means on PC not on consoles. Cause we have seen exactly what Epic can do compared to those guys you did say on consoles, it pales in comparison to GG,PD and ND.
the face looks like plastic.
It still has that horrible plastic look that the current Unreal engine has. Look at the clothes, it looks like a plastic coat. I was more impressed with Battlefield 3.
Frostbite 2 & Cryengine 3 & ID tech 5 >>>>>>>&g t;>>>>>>>& gt;>>>>>>> >> UE 3
Looks like high res version of lost planet where everythin has the same ugly shine. I expect next gen to look a heck of a lot better than that.
im sick of unreal engine even though have to admit does look nice
Seems most people aren't aware that the CryEngine 3 already has ALL of these features, and much more. And Crysis 2 uses ALL of them. Hell, even the CryEngine 2 had most of these freaking features!! ""CryENGINE®2 provides seamless support for both indoor and outdoor environments on DirectX9 and 10, as well as support for next generation consoles such as the Xbox360 and PS3. Feature List Real Time Lighting and Dynamic Soft Shadows Volumetric, Layer and View Distance Fogging Terrain 2.5D Ambient Occlusion Maps Normal Maps and Parallax Occlusion Maps Screen Space Ambient Occlusion Subsurface Scattering Eye Adaptation & High Dynamic Range (HDR) Lighting Motion Blur & Depth of Field Light Beams & Shafts High Quality 3D Ocean Technology Advanced Shader Technology Terrain LOD Management Feature"" @BlackKnight: These features aren't restricted to DX11, only the tessellation is. All of the other features can be done in DX9, and have already been done in DX9 by Crytek with their new CryEngine 3. It has all these features, even the subsurface scattering.
Epic needs to work on getting rid of that 'look', I'm so sick of the plastic/clay/action figure plastic look. I really hope a new engine (Rage, Crysis, Frostbite 2) takes prominence The clothes look sooo bad, what it that 3 inch thick leather?
@Kakkoii Talk about a straw man argument. I said that consoles do not support DX11 or the DX11 features shown in the demo. I did not say anything in that big list of features you put. Not only that you do realize that, for example: Motion Blur & Depth of Field There are MANY ways to do MB and DOF and at varying quality. The point of the DX11 demo is it is done in such a quality and precise and method that can not be done on console. Same with reflections or many kinds of other effects. I agree some is already done (at lower quality) in DX9, I never said it wasn't done. I was specifically talking about DX11. You could say that I also said "this demo cant be done on consoles" and then tell me "but consoles use polygons and MSAA too!".
Sure it's "Next-Gen" for consoles, but it's also "PC-Now!"
im more than sure that a current pc can play those graphics but my question is... is it cheap? to put soo much detail into a gamE? im sure that making a model for even a rock with that much quality would take a lot of time... im just saying that this sure isnt cheap or fast and it would take a lot more time to produce.. it gives me the feeling that many devs wont like the idea of super high datailed games... to cover the expenses by selling a few millions would be even harder .. i guess im just saying this was possible from a while ago but just wasn't productive
Of course it isnt cheap. And the major problem is, "THERE ISNT ANY F#$KING GAMES TO PLAY ON THE PC". Why in the h3ll would i want to spend money on a gaming PC and have to upgrade every year or 2 to stay current on crappy games. Sorry i will pass, thats worse then people paying to play online.
cryengine meet your big brother
I find it odd why people disagreed. All I was implying is that next gen is extremely powerful that i wonder if the current gen consoles could cope
Or You buy a PC today and it has more power to render something like that. Buy SLI/Tri down the road and Photorealism is very possible (many benchmarks, and such things have been accomplished a few generations back (But no developers are pushed the limits like that yet.) I wish PC gaming stayed as the main platform, you know why? We all benifit from constant advanced in technology and not segmented like consoles have turned out industry into 5+year cycles now.
I am glad PC gaming is not the main platform, cause then we wouldnt have any good games to play.
This is Unreal Engine 4.0 preview. Anyone that thinks this is UE3 is seriously messed up in the head. For the ones that don't know they plan on releasing UE 4.0 in 2012 or around it. Another hint of next generation consoles. One hint to give you an idea that this is UE 4.0. Notice every bit of the images says Powered by Unreal Engine Technology. Not a 3 anywhere. This will not hit X360 or PS3. Far to powerful. A milder version might be okay for them, but will not be able to experience graphics like this. Can't wait to get the video.
I know those screens are probably just from a show-off for the new engine, but dammit...MAKE THAT GAME! I love dark urban settings.
wow thats huge improvement.
I hope next gen won't be all unreal engine all over again for every game. That was the case for the first 3-4 years this gen and it's still going on. Let's see some games start using the CryEngine3 or something.
have you seen BF3??? maybe not.
Its all in artists hands now though...This UE3 in DX11 has some serious tech under hood :)
This looks better then Frostbite imo. That wireframe is unreal.
DX11 tessellation feature looks fantastic :) http://betacache.gawkerasse...
And this is still Unreal Engine 3. It almost looks like a whole different engine from the first Unreal Engine 3 now lol. Anyway, great job Epic. Now could you make it into the UDK too? :P