Innovation, Innovation, Innovation

The word “innovation” is one that gets thrown around a lot in this industry, especially in a generation that brought us motion-controlled gaming, 3D gimmickry, and the rising influence of mobile games. In my opinion, the word has been used so much that it carries very little weight these days, but nevertheless, developers and gamers insist upon pulling it out of the hat at any given opportunity. Innovation appears to be what we’re all striving for — studios push towards it, critics look for it, and gamers sometimes demand it. Do we really need it, though? More to the point, do we need it at the expense of a game that’s actually good?

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