Bitmob: A study in stealth: How AI shapes the genre

Rob Haines writes: As impressive a technical achievement as Assassin's Creed 2 was, its artificial intelligence often left something to be desired. At first the guards' obliviousness was funny, but by the time I'd finished, it had become farcical. Any investment I had in Ezio's adventures crashed down with my suspension of disbelief as my opponents were revealed to be nothing more than thinly-veiled automata.

The story is too old to be commented.
Gungnir3757d ago

I agree. Seeing your enemies react to what you are doing makes it much more enjoyable.

HolyOrangeCows3756d ago

Stealth AI needs to be less predictable. There should be a GENERAL predictability, but it should come with inconsistencies. Otherwise, I'm just gauging how long the enemy spends with his back turned to me me, before he turns around and walks back down the corridor for the millionth time.

InfiniteJustice3757d ago

Good article, brings up some good points about AI in todays games. I think difficulty ties in with AI on a basic level - difficulty should really mean how intelligent the AI is (hard mode = much better AI) rather than handicapping the player as 90% of games do.

limewax3757d ago

Agreed, AI makes the game, All I wanted in assassins creed was to feel the townsfolk were really living their lives and the soldiers were more aware of me than A triggers B

The drive for clever AI seems to have been lost in the war for amazing graphics

doshey3757d ago

i still think killzone has some of the best A.I. I have played against in a while