Bungie confirms that Halo 3 does indeed run natively at 640p and explains why this is so - simply, for their lighting engine:
"One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at "640p" which isn't even technically a resolution. However, the interweb detectives did notice that Halo 3's vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels?
Naturally it's more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see – lighting. We wanted to preserve as much dynamic range as possible – so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.
This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately "real" feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the
"almost-720p" image effortlessly all the way up to 1080p if you so desire.
In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. We would ignore it entirely were it not for the internet's propensity for drama where none exists. In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings."
A new Halo 3 mod turns the iconic Master Chief into a Pokémon % Master as functional Pokeballs come to the game.
That is very impressive to skip the article here is the direct link to the video
https://x.com/GashnorOffici...
Full animiation then a code change to make the target that comes out of the ball to be in the same class unsc not a easy thing to do.
Not every Halo game has been a banger, but the franchise still has a raft of the greatest games of all time.
Infinite is a dumpster fire and as much as I like ODST, in no universe it ranks above Halo 2. This list is trash.
Best to worst: Halo 3, Halo 2, Halo Reach, Halo CE, Halo 4, Halo ODST, Halo Infinite, Halo 5.
The Xbox 360 was a fantastic console in its day with some truly classic titles, but what are the seven best games for the console?
I'll go with,
Lost Odyssey, Blue Dragon, Culdcept Saga, Shadow Complex, Ace Combat 6 with the flight stick,A Kingdom for Keflings, A World of Keflings.
Bonus Kinect Games: Happy Action Theater and Sesame Street.
*Skyrim was so bad on PS3 that it almost deserves to be #1*
Was this made by a.i.? No human being would put Shadowrun, Fable III, and Splinter Cell: Conviction into a list of the 7 best Xbox 360 games.
Would love to play Ace Combat6 on PlayStation, but Xbox decided to buy exclusivity and keep it off a competing platform.
The only mainline game I never played except for one level at a friends place. Game sold less than any other in the series if I remember correctly.
When the current gen XBOX offering is so lacking people need to refer to games released two generations back....
this whole quote is contained in Bungie's recent update http://www.n4g.com/xbox360/...
Does it affect your gaming experience? Or would you never had known if someone didn't let the drama llama loose on it?
Motive is importand I don't think this is post to help this wonderful site, this site is used as a platform for haters using this news as some sort of anti MSFT tool when infact NO ONE GIVES A SH*T. If it looks better it is better(HD rezs)...
Rather have the lighting it helps people miss and is more realistic...
but this is clearly damage control on Bungie's part (if the post is true).
What I don't understand is why even respond to the 640p claim to do damage control? Do they really need to after selling a gazillion copies?
But to be honest, who cares?
It still is a great game, regardless of the 'native resolution'
For all the naysayers, stop b!tching and enjoy the game....