The award-winning team behind Battlefield: Bad Company 2's terrific sound design is back. Led by audio director Stefan Strandberg, DICE got up close and personal with the sounds of battle during a live military exercise. Their recordings and subsequent lessons learned could make Battlefield 3 the most realistic sounding war experience in gaming.
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What bothered me about DICE's sound in previous games is how "spacey" it sounded. I could be 15 feet away from a barrel that explodes and it sound like a muffled pop-boom. I've heard things explode relatively close to me and it's way more intense than that.
i love how they work!
Hope they take out the health needles and put in field medics instead. would add to the greatness sound eff.