Gaming Age writes - I've been waiting a hell of a long time for Capcom to get around to making Marvel vs. Capcom 3, so when the announcement came that it was actually happening, I was super excited to see how it would turn out. Especially in light of how great Street Fighter IV was, I think if MvsC3 had been announced prior to that release, I'd have been a little more skeptical on how well Capcom would handle the franchise. But, Street Fighter's revival did give me a lot of hope, and now having played Marvel for nearly a week, I got to say they didn't flub this one. It's not quite perfect, but its still captures a lot of what made Marvel vs. Capcom 2 such a well loved fighter, while at the same time bringing a whole lot of accessibility for newcomers.
Artist Chris Cayco, who we’ve featured a few times before on Kotaku, grew up playing Marvel vs. Capcom (and Marvel vs. Street Fighter) games. His tribute to this, which took him over 175 hours, was to combine every single character to ever appear in Capcom’s crossover series in the one enormous image.
Makes me despise Marvel vs Capcom: Infinite that much more
So much wasted potential
As common as it is today, it is hard to believe that there was a time where gaming franchises crossing over was just a pipe dream. Capcom broke down the wall, but they took the combination of some of the most unlikely of franchises and made it the norm.
Whether it was a colossal successful partnership with Marvel Comics or a collaboration with rivals Namco and SNK, the “Vs.” series brought unforgettable experiences to the fighting genre.
Marvel doesn't just have a bright future ahead of it in films, but in the gaming realm as well. Some exciting new titles are showing up on all hardware, so does that mean gamers are finally catching up with the MCU?