Such a fuss hasn't been made out of a rumbling controller since Nintendo pioneered the whole idea with the N64 Rumble Pak back in 1997, but the shaking SixAxis, or DualShock 3 as it will be known, flew in straight from TGS.
Sony strolled into the CVG office this week with one of the new pads for CVG to put under a magnifying glass for an in-depth look. CVG even got to play with it.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
Gary Green said: Namco Bandai heard the call of many fans asking for the PlayStation release of Tales of Graces which was originally released seemingly exclusively for the Wii back in 2009. If you’re acquainted with the Tales series then Graces f won’t be something entirely new to you, yet if you’re a newcomer then you’ll find a plethora of gameplay mechanics and nuances that distinguish this series from other JRPGs. While the game finds itself following the traditional archetype of JRPGs, such as a somewhat clichéd story, Graces has something to offer to both veterans and newcomers alike.
Hopefully when they get some other new games to test with it (eg MGS4 demo, which vibrated the demo controllers on different sides), we'll find out if the positional rumble made it to the final production models.
Seems like last gen rumble to me.
Even if its advanced i dont think they would have managed to get it to do much more than just typical rumble, however Ryans podcast from the Kojima productions said it had some +functionality than normal rumble.
Tounch sense is next gen rumble.
What the hell was all the fuss 1up made about the controller.