Steve Haske writes, "I played Mirror’s Edge the other night at a friend’s house for the first time practically since its debut in 2008. Recently I had been mulling over playing the game again, after I wrote a recent piece about how playing the mobile touchscreen version of the game for the iPhone inspired me to dust off the original. My friend and I had been discussing DICE’s uniquely visionary design of the original game, particularly the way the its emphasis on speed and momentum create an exhilaratingly kinetic experience, and how ingeniously sluggish weapons use is in order to deter the player from actually treating the game like a typical FPS (it’s not really an FPS at all, as it turns out.)"
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?