Kyle writes: "In which we discuss the arcade games of yesterday, how we play them today and whether they have any future tomorrow.
Arcade games are made to cheat. We know this, right? I was just thinking this as I was playing the X-Men arcade game for the first time in a really long time. They are designed to suck as many quarters saved from lunch money and grass mowing allowances as possible. They throw way too many enemies on the screen, there is sometimes no strategy to them beyond having another quarter in hand and it seems that the best possible strategy would be bringing a friend in to join you, which of course means more quarters. Its all well and good except for one thing. At home…this just doesn’t work the same."
Pre-orders for the Arcade1up X-Men arcade game open on July 15, also includes Captain America And The Avengers and Avengers In Galactic Storm
SNK has teamed up with TiMi Studio Group, a subsidiary of Tencent Games, to bring back Metal Slug as a mobile game--and it looks awesome!
hopefully there will be a console port. I don't know what it is with mobile, but I can't even stand playing console ports on the phone. I'm not saying that some (very few) mobile games aren't good, it's just the platform itself that I can't stand playing games on.
SNK is releasing a new arcade cabinet this fall called the MVSX Home Arcade. We have details on what you can expect, including a full list of games and the price.
Funny that a bar-top arcade cabinet made by SNK that aims to recreate "the nostalgic NeoGeo MVS arcade" as it is put, would have a 2x3 button layout that clearly makes it oriented to Street Fighter II and III gamers. All those King of Fighters games that come with the product are going to be hard to play without the signature NG lined-up-four-button layout.
Another proof that SNK now is a mere shadow of its former self.
A 17 inch screen is too small. I used to build table top arcades and it's possible to make it a 20 inch screen