Anticipating the Killzone 3 release I have been jamming out on the open beta. I can't believe how many people on my friends list won't even take the time to download it. I mean, it's free. Oh yeah, and it happens to be awesome but I still see them playing Black Ops! Most of them are on their sixth or seventh prestige, so the question is why?
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."
PC almost always ends up the best place to play games, even if it takes a while.
What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?
If you insist on the former, it's really only for the sake of nostalgia.
The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.
While Xbox has committed to backwards compatibility spanning four generations, PlayStation has continued their stance that the feature isn't important. Well, it is! I'm hoping these PlayStation 3 classics that skipped the PS4 entirely show up again on the PS5 for everyone to enjoy.
Resistance, Dead Space franchise, Splatterhouse, Lollipop Chainsaw, Brutal Legends, Alice Madness Returns, Enslaved Journey to the West, Mass Effect franchise. Also wouldn't mind seeing a new Wild Arms game remake or HD remaster, the Xenosaga trilogy, a new Parasite Eve, a new Dino Crisis just too many games to list that are forgotten and left in the dark now adays.
The PS3 is difficult to emulate. PS3 backwards compatibility on PS5 would require translation from PowerPC to x86. Additionally the PS5 likely would have to mimic the PS3’s GPU and CPU.
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This is what pops up on my web browser. So I can't even read the site. So, forget that. They don't need my data.
But let's get something straight. OG Xbox had around 1,001 games. How many are BC on Series X? **39** THIRTY NINE. Come on! That's wack BC. You can't tell me that's a complete list. Talking about commitment. Game preservation. Ridiculous. Covers nothing.
How many games released on Xbox 360? Around 2085. How many are BC?
568. That's it. Around 1,517 are **MISSING** Stop playing. Tired of that nonsense.
Anyway, the only games I really want from PS3 that would be awesome are Motorstorm and MGS4. I'll take BC. I'll take a remaster. I'll take a remake. If not those, then Killzone 2. And in VR, maybe Sports Champions, House of the Dead Overkill and the Time Crisis games.
That's all I need. But we've gone over BC again and again in every possible way. It wasn't that important because Sony sold 115 million consoles without it. That's proof enough with no outcry. And PS5 has damn near all 4,000+ PS4 games BC. It's not PS1,PS2 and PS3. But that's plenty. I'll take more but you get what you get.
Killzone 3 is gonna have the runs after that.
If your friends are on their sixth or seventh prestige, then they likely don't want to pull away from a game they've invested so much time in to for a beta that has only one map.
Hopefully when Killzone 3 launches, they'll give the full game a shot.
K3 is great, but boy does it have some balance issues, and I need to rant about it.
It destroys Black Ops in terms of performance but the game certainly has issues of its own that are ruining the game. GG has catered this game to COD fans and it shows in some areas. And before people spam the disagrees, I've played the crap out of the beta, I love the game, but GG needs to fix some urgent issues. A lot of people deny that its anything like COD, but there are far too many things that strip the game of its genre: A squad based, TACTICAL shooter reliant on teamwork and classes:
-One hit melees
-Ribbons/Skills
-Lower health
-Issues with ability balance
-TSA placements
I disagree with it being more balanced than Black Ops, actually. BO is fairly balanced overall. So is K3, but less so than it ought to be.
In Killzone you get a lot of what would be killstreaks every moment of the game via abilities. The idea of leveling up classes is nice, but it forced the devs to give some insanely unbalanced and overpowered abilities as rewards. Virtually all the classes have turned into killing machines and teamwork is so undermined in comparison to K2. And spawn points truly can break an entire map. I know one map from the private beta that urgently needs a redesign. GG has promised that they added more TSAs, but I worry about the other maps.
Killzone 3 has one hit snipers, which, in the beta, people use to camp. 1 hit kills should be rewarded for players who get headshots yet people can sit back, stay invisible and get ridiculously lazy kills. Not only that but marksmen get assault rifles. They are a distance class, yet they get assault rifles, stay invisible, and there is nothing that counters them.
Infiltrators are like the Marathon, Lightweight, Commando class and the melee definitely needs some work done with it. It's gotten to a point that the class is indistinguishable and you end up shooting teammates. The tactitian's ability to see through walls is really cheap, I'd really like it if it went back to the Marksmen class and if it couldn't see through walls. I can turn on spot and scan and watch anybody come through corners with the exception of the Snipers.
And the ribbons ruin the game. The start is fun, but by the end people are killing you with M82's in two shots from across the map because of damage modifiers. In K2 it was impossible to use an M82 like that because of recoil and health.
In COD you get rewarded for kills, in Killzone they reward you for NOT getting kills-- the damage perk is earned through getting 5 assists. That practically rewards BAD players for not getting kills! That makes less sense than COD's killstreaks. It's absolutely confusing why they would do that.
The damage is already too low for a squad based shooter (with no squads), yet now you drop like flies and medics are useless to help you, nor does anyone care because it's much more run and gun, and then respawn again. Players need to be punished with longer down times, but of course, COD players complain about that, they want to just jump right back into the action after they die.
Again, I love the game, but it's far too evident that they've made sacrifices that didn't have to made in order to appease the wider audience.
Alpha-Male22 == win
I'll take the time to download!!