A.V.Club - Two Worlds II Review

A.V.Club - When Oblivion was released for Xbox in 2006, it was proof positive that console gamers were finally willing to embrace the open-world action RPG. It also provided a mighty big pair of shoes for Reality Pump’s also-ran Two Worlds to fill, but the overstuffed, under-polished third-person fantasy game suffered from unconvincing voice-acting courtesy of programmers and art directors, and floaty combat with maddening collision-detection. Now, with a few more experience points under its belt, Reality Pump promised it could work out the kinks for Two Worlds II.

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