VGJungle: You, Me, and the Cubes Review

I wanted to love this game. The concept—toss sentient humanoids called “Fallos” onto floating cubes while maintaining the structure’s balance—lured me in with its disregard for traditional puzzle elements. And yet that’s exactly what it is: a puzzle game with living, moving pieces.When I first saw screens of the Japanese version, called Kimi to Boku to Rittai, I fell for the minimalistic oddness, the purplish-glow emanating from everything. But the game seemed far too bizarre for Western tastes; surely my only experience would be a few views of the serene trailer and a continued wish for more imports landing on North American shores.

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