Resident Evil, Alone in the Dark, Dead Space… These are games synonymous with the “survival horror” genre these days. But what is it that makes them scary? Is it the visual quality? To a degree, yes. Is it the sound? That can also go a long way. Is it the story? It sure helps. But while H.R. Giger’s artwork is creepy in its own right, a scream can make you jump, and a story can get your mind running, it is the careful combination of all of these that makes a game truly frightening to play.
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?
To be fair, Alan Wake was always promoted as a thriller, not a horror game. As for most of the games on this list, I don't believe they are overly scary. The reason for this is simple: most horror games have turned into shooters. Back in the day, you would be lucky to get a knife and maybe a puny gun with three bullets in it that wouldn't even be able to take out a single enemy. Now you have games like Dead Space that gives you virtually unlimited ammo with 8+ devastatingly overpowered weapons, all for the sake of "more action". More action does not make a game scarier. The greatest fears people have are of the unknown. If you constantly see waves of aliens or zombies coming at you, you are not going to be scared. The scariest parts of horror games are when there are no enemies. This brings in an element of the unknown because you feel like there should be enemies, at any time, which adds a level of anticipation as to when they are actually going to come out, and the longer it takes for one to appear the more apprehensive you get, particularly when you can hear them and not see them.
Survival Horror implies that you do whatever you can to scrape by and not die, in a horror setting. It's not hard to survive when you have pulse rifles, flame throwers and guns that shoot saw blades. At that point you are just going to town and having fun killing things. That is a long way from barely surviving.
Dinosaurs
Cotton candy
Atmosphere, music, visuals and the feeling of everything being hopeless
Psychological mind fucks